Apply the "panel orientation" drm connector prop to the primary plane,
so that fbcon and fbdev using userspace programs display the right way
up.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=94894
Signed-off-by: Hans de Goede <hdego...@redhat.com>
---
Changes in v2:
-New patch in v2 of this patch-set
---
 drivers/gpu/drm/drm_fb_helper.c | 53 +++++++++++++++++++++++++++++++++++++++--
 1 file changed, 51 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 1b8f013ffa65..75c409430a26 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -41,6 +41,7 @@
 #include <drm/drm_atomic.h>
 #include <drm/drm_atomic_helper.h>
 
+#include "drm_crtc_internal.h"
 #include "drm_crtc_helper_internal.h"
 
 static bool drm_fbdev_emulation = true;
@@ -347,6 +348,53 @@ int drm_fb_helper_debug_leave(struct fb_info *info)
 }
 EXPORT_SYMBOL(drm_fb_helper_debug_leave);
 
+static int get_plane_rotation_from_panel_orientation(
+       struct drm_fb_helper *fb_helper, struct drm_plane *plane)
+{
+       int i, rotation = DRM_MODE_ROTATE_0;
+       struct drm_connector *conn;
+       uint64_t valid_mask = 0;
+
+       drm_fb_helper_for_each_connector(fb_helper, i) {
+               conn = fb_helper->connector_info[i]->connector;
+               if (conn->state->crtc && conn->state->crtc->primary == plane) {
+                       switch (conn->display_info.panel_orientation) {
+                       case DRM_MODE_PANEL_ORIENTATION_BOTTOM_UP:
+                               rotation = DRM_MODE_ROTATE_180;
+                               break;
+                       case DRM_MODE_PANEL_ORIENTATION_LEFT_UP:
+                               rotation = DRM_MODE_ROTATE_90;
+                               break;
+                       case DRM_MODE_PANEL_ORIENTATION_RIGHT_UP:
+                               rotation = DRM_MODE_ROTATE_270;
+                               break;
+                       }
+                       break;
+               }
+       }
+
+       /*
+        * Check the necessary rotation to compensate for the panel orientation
+        * is supported.
+        * Note currently we simply leave things as is when not supported, maybe
+        * we shouls set a hint in fb_info to tell fbcon to rotate in this case
+        * so that atleast the console ends up the right way. Maybe, but this:
+        * a) Is not necessary for any known models with a non upright panel
+        * b) Is tricky because fbcon rotation applies to all outputs rather
+        *    then a single one
+        */
+       if (!plane->rotation_property)
+               return DRM_MODE_ROTATE_0;
+
+       for (i = 0; i < plane->rotation_property->num_values; i++)
+               valid_mask |= (1ULL << plane->rotation_property->values[i]);
+
+       if (rotation & ~valid_mask)
+               return DRM_MODE_ROTATE_0;
+
+       return rotation;
+}
+
 static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool 
active)
 {
        struct drm_device *dev = fb_helper->dev;
@@ -376,8 +424,9 @@ static int restore_fbdev_mode_atomic(struct drm_fb_helper 
*fb_helper, bool activ
                        goto out_state;
                }
 
-               plane_state->rotation = DRM_MODE_ROTATE_0;
-
+               plane_state->rotation =
+                       get_plane_rotation_from_panel_orientation(fb_helper,
+                                                                 plane);
                plane->old_fb = plane->fb;
                plane_mask |= 1 << drm_plane_index(plane);
 
-- 
2.14.1

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