Daniel Vetter <dan...@ffwll.ch> writes:

> One more that came up on irc after discussion why this is needed: The
> userspace side using this won't work on split gpus where the render node
> has 0 displays, and hence where you really need to query the compositor
> anyway.

Agreed -- using the X connection to get the information should let this
work on split systems. Within the Vulkan code, I already have to move
objects from the render node to the display node. Hrm. That exposes a
weakness in the kms_display extension I've proposed; that only allows
you to pass a single fd. Passing separate display and render fds through
that interface seems like a pretty useful change.

-- 
-keith

Attachment: signature.asc
Description: PGP signature

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to