Daniel Vetter <dan...@ffwll.ch> writes: > One more that came up on irc after discussion why this is needed: The > userspace side using this won't work on split gpus where the render node > has 0 displays, and hence where you really need to query the compositor > anyway.
Agreed -- using the X connection to get the information should let this work on split systems. Within the Vulkan code, I already have to move objects from the render node to the display node. Hrm. That exposes a weakness in the kms_display extension I've proposed; that only allows you to pass a single fd. Passing separate display and render fds through that interface seems like a pretty useful change. -- -keith
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