On Wed, Jan 24, 2018 at 04:35:30PM +0000, Meghana Madhyastha wrote: > Add of_find_backlight, a helper function which is a generic version > of tinydrm_of_find_backlight that can be used by other drivers to avoid > repetition of code and simplify things. > > Acked-by: Daniel Thompson <daniel.thomp...@linaro.org> > Reviewed-by: Noralf Trønnes <nor...@tronnes.org> > Reviewed-by: Sean Paul<seanp...@chromium.org> > Signed-off-by: Meghana Madhyastha <meghana.madhyas...@gmail.com> > --- > drivers/video/backlight/backlight.c | 43 > +++++++++++++++++++++++++++++++++++++ > include/linux/backlight.h | 19 ++++++++++++++++ > 2 files changed, 62 insertions(+) > > diff --git a/drivers/video/backlight/backlight.c > b/drivers/video/backlight/backlight.c > index 8049e7656..553bf5c48 100644 > --- a/drivers/video/backlight/backlight.c > +++ b/drivers/video/backlight/backlight.c > @@ -580,6 +580,49 @@ struct backlight_device > *of_find_backlight_by_node(struct device_node *node) > EXPORT_SYMBOL(of_find_backlight_by_node); > #endif > > +/** > + * of_find_backlight - Get backlight device > + * @dev: Device > + * > + * This function looks for a property named 'backlight' on the DT node > + * connected to @dev and looks up the backlight device. > + * > + * Call backlight_put() to drop the reference on the backlight device. > + * > + * Returns: > + * A pointer to the backlight device if found. > + * Error pointer -EPROBE_DEFER if the DT property is set, but no backlight > + * device is found. > + * NULL if there's no backlight property. > + */ > +struct backlight_device *of_find_backlight(struct device *dev)
Just a nit: there isn't really anything OF specific about this. It would be if this took a struct device_node * as parameter. So technically you could implement this for ACPI or whatever other firmware interface as well. So I think a more idiomatic name for this would be: struct backlight_device *backlight_get(struct device *dev); which would match the: void backlight_put(struct backlight_device *bd); and be consistent with how other resources are obtained. Not a big deal, though. It can always be changed later on. Reviewed-by: Thierry Reding <tred...@nvidia.com>
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