https://bugs.freedesktop.org/show_bug.cgi?id=106533

michael.panzl...@fau.de changed:

           What    |Removed                     |Added
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                 CC|                            |michael.panzl...@fau.de

--- Comment #3 from michael.panzl...@fau.de ---
Created attachment 139995
  --> https://bugs.freedesktop.org/attachment.cgi?id=139995&action=edit
registers, stack and jit function disassembly

(In reply to Roland Scheidegger from comment #2)
> I suppose it crashes in the jit-compiled code (debug symbols should help
> with identifying that, but not help any further if that's the case).
> Can you print out the faulting instruction (gdb x/i address or so)?
> Also, if that would be some SSE instruction, try to see if the memory
> operand is aligned (or just not addressable).

I've tried to get the game "Thimbleweed Park" to run and it seems like it's
crashing for a very similar reason. This is the stack trace:

#0  0x00007ffff7fdc000 in ?? ()
#1  0x00007ffff27288d8 in llvm_pipeline_generic (middle=middle@entry=0x2bc9110,
fetch_info=fetch_info@entry=0x7fffffffdf80, 
    in_prim_info=in_prim_info@entry=0x7fffffffdfa0) at
draw/draw_pt_fetch_shade_pipeline_llvm.c:408
#2  0x00007ffff2728f86 in llvm_middle_end_linear_run (middle=0x2bc9110,
start=0, count=<optimized out>, prim_flags=0)
    at draw/draw_pt_fetch_shade_pipeline_llvm.c:588
#3  0x00007ffff2635d56 in vsplit_segment_simple_linear (vsplit=0x2bc6340,
vsplit=0x2bc6340, icount=4, istart=0, flags=0) at draw/draw_pt_vsplit_tmp.h:226
#4  vsplit_run_linear (frontend=0x2bc6340, start=0, count=4) at
draw/draw_split_tmp.h:70
#5  0x00007ffff262d71a in draw_pt_arrays (draw=draw@entry=0x2ba3b20, prim=6,
start=0, count=count@entry=4) at draw/draw_pt.c:175
#6  0x00007ffff262df50 in draw_vbo (draw=0x2ba3b20, info=0x7fffffffe0d0,
info@entry=0x7fffffffe1a0) at draw/draw_pt.c:609
#7  0x00007ffff273b319 in r300_swtcl_draw_vbo (pipe=0x2b7ac80,
info=0x7fffffffe1a0) at r300_render.c:862
#8  0x00007ffff273d9e6 in r300_stencilref_draw_vbo (pipe=0x2b7ac80,
info=0x7fffffffe1a0) at r300_render_stencilref.c:113
#9  0x00007ffff261cce7 in cso_draw_arrays (cso=<optimized out>,
mode=mode@entry=6, start=start@entry=0, count=count@entry=4) at
cso_cache/cso_context.c:1724
#10 0x00007ffff2413ee4 in st_draw_quad (st=st@entry=0x2cbddb0, x0=x0@entry=-1,
y0=y0@entry=-0.899999976, x1=x1@entry=1, y1=y1@entry=0.899999976, z=1, 
    s0=s0@entry=0, t0=t0@entry=0, s1=s1@entry=0, t1=0,
color=color@entry=0x2c9a44c, num_instances=num_instances@entry=1) at
state_tracker/st_draw.c:435
#11 0x00007ffff23f8df1 in clear_with_quad (clear_buffers=<optimized out>,
ctx=0x2c987c0) at state_tracker/st_cb_clear.c:300
#12 st_Clear (ctx=0x2c987c0, mask=2) at state_tracker/st_cb_clear.c:454
#13 0x00007ffff2244dc5 in clear (no_error=false, mask=<optimized out>,
ctx=0x2c987c0) at main/clear.c:221
#14 _mesa_Clear (mask=<optimized out>) at main/clear.c:244
#15 0x000000000049e364 in ?? ()
#16 0x0000000000481fd3 in ?? ()
#17 0x000000000048359f in ?? ()
#18 0x00007ffff6c9aa87 in __libc_start_main (main=0x40e130, argc=1,
argv=0x7fffffffe5f8, init=<optimized out>, fini=<optimized out>, 
    rtld_fini=<optimized out>, stack_end=0x7fffffffe5e8) at
../csu/libc-start.c:310
#19 0x000000000040f04a in ?? ()

To answer your original question I've provided information (stack, registers,
assembly of jit function) in the attached text file.

PS: Hope I did everything correct. First time for me posting something on the
bugzilla.

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