On Thu, Jun 14, 2018 at 01:48:39PM +0200, Thomas Hellstrom wrote:
> The literature makes a distinction between "killed" and "wounded". In our
> context, "Killed" is when a transaction actually receives an -EDEADLK and
> needs to back off. "Wounded" is when someone (typically another transaction)
> requests a transaction to kill itself. A wound will often, but not always,
> lead to a kill. If the wounded transaction has finished its locking
> sequence, or has the opportunity to grab uncontended ww mutexes or steal
> contended (non-handoff) ww mutexes to finish its transaction it will do so
> and never kill itself.

Hopefully I got it all right this time; I folded your patch in and
mucked around with it a bit, but haven't done anything except compile
it.

I left the context/transaction thing because well, that's what we called
the thing.


diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h
index 39fda195bf78..50ef5a10cfa0 100644
--- a/include/linux/ww_mutex.h
+++ b/include/linux/ww_mutex.h
@@ -8,6 +8,8 @@
  *
  * Wound/wait implementation:
  *  Copyright (C) 2013 Canonical Ltd.
+ * Choice of algorithm:
+ *  Copyright (C) 2018 WMWare Inc.
  *
  * This file contains the main data structure and API definitions.
  */
@@ -23,14 +25,17 @@ struct ww_class {
        struct lock_class_key mutex_key;
        const char *acquire_name;
        const char *mutex_name;
+       unsigned int is_wait_die;
 };
 
 struct ww_acquire_ctx {
        struct task_struct *task;
        unsigned long stamp;
-       unsigned acquired;
+       unsigned int acquired;
+       unsigned short wounded;
+       unsigned short is_wait_die;
 #ifdef CONFIG_DEBUG_MUTEXES
-       unsigned done_acquire;
+       unsigned int done_acquire;
        struct ww_class *ww_class;
        struct ww_mutex *contending_lock;
 #endif
@@ -38,8 +43,8 @@ struct ww_acquire_ctx {
        struct lockdep_map dep_map;
 #endif
 #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH
-       unsigned deadlock_inject_interval;
-       unsigned deadlock_inject_countdown;
+       unsigned int deadlock_inject_interval;
+       unsigned int deadlock_inject_countdown;
 #endif
 };
 
@@ -58,17 +63,21 @@ struct ww_mutex {
 # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class)
 #endif
 
-#define __WW_CLASS_INITIALIZER(ww_class) \
+#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die)     \
                { .stamp = ATOMIC_LONG_INIT(0) \
                , .acquire_name = #ww_class "_acquire" \
-               , .mutex_name = #ww_class "_mutex" }
+               , .mutex_name = #ww_class "_mutex" \
+               , .is_wait_die = _is_wait_die }
 
 #define __WW_MUTEX_INITIALIZER(lockname, class) \
                { .base =  __MUTEX_INITIALIZER(lockname.base) \
                __WW_CLASS_MUTEX_INITIALIZER(lockname, class) }
 
+#define DEFINE_WD_CLASS(classname) \
+       struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1)
+
 #define DEFINE_WW_CLASS(classname) \
-       struct ww_class classname = __WW_CLASS_INITIALIZER(classname)
+       struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0)
 
 #define DEFINE_WW_MUTEX(mutexname, ww_class) \
        struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class)
@@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx 
*ctx,
        ctx->task = current;
        ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp);
        ctx->acquired = 0;
+       ctx->wounded = false;
+       ctx->is_wait_die = ww_class->is_wait_die;
 #ifdef CONFIG_DEBUG_MUTEXES
        ctx->ww_class = ww_class;
        ctx->done_acquire = 0;
diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c
index f44f658ae629..9e244af4647d 100644
--- a/kernel/locking/mutex.c
+++ b/kernel/locking/mutex.c
@@ -244,6 +244,22 @@ void __sched mutex_lock(struct mutex *lock)
 EXPORT_SYMBOL(mutex_lock);
 #endif
 
+/*
+ * Wait-Die:
+ *   The newer transactions are killed when:
+ *     It (the new transaction) makes a request for a lock being held
+ *     by an older transaction.
+ *
+ * Wound-Wait:
+ *   The newer transactions are wounded when:
+ *     An older transaction makes a request for a lock being held by
+ *     the newer transaction.
+ */
+
+/*
+ * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired
+ * it.
+ */
 static __always_inline void
 ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
 {
@@ -282,26 +298,96 @@ ww_mutex_lock_acquired(struct ww_mutex *ww, struct 
ww_acquire_ctx *ww_ctx)
        DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
 #endif
        ww_ctx->acquired++;
+       ww->ctx = ww_ctx;
 }
 
+/*
+ * Determine if context @a is 'after' context @b. IOW, @a should be wounded in
+ * favour of @b.
+ */
 static inline bool __sched
 __ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
 {
-       return a->stamp - b->stamp <= LONG_MAX &&
-              (a->stamp != b->stamp || a > b);
+
+       return (signed long)(a->stamp - b->stamp) > 0;
 }
 
 /*
- * Wake up any waiters that may have to back off when the lock is held by the
- * given context.
+ * Wait-Die; wake a younger waiter context (when locks held) such that it can 
die.
  *
- * Due to the invariants on the wait list, this can only affect the first
- * waiter with a context.
+ * Among waiters with context, only the first one can have other locks acquired
+ * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and
+ * __ww_mutex_check_wound() wake any but the earliest context.
+ */
+static bool __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
+                          struct ww_acquire_ctx *ww_ctx)
+{
+       if (!ww_ctx->is_wait_die)
+               return false;
+
+       if (waiter->ww_ctx->acquired > 0 &&
+                       __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) {
+               debug_mutex_wake_waiter(lock, waiter);
+               wake_up_process(waiter->task);
+       }
+
+       return true;
+}
+
+/*
+ * Wound-Wait; wound a younger @hold_ctx (if it has locks held).
+ *
+ * XXX more; explain why we too only need to wake the first.
+ */
+static bool __ww_mutex_wound(struct mutex *lock,
+                            struct ww_acquire_ctx *ww_ctx,
+                            struct ww_acquire_ctx *hold_ctx)
+{
+       struct task_struct *owner = __mutex_owner(lock);
+
+       lockdep_assert_held(&lock->wait_lock);
+
+       /*
+        * Possible through __ww_mutex_add_waiter() when we race with
+        * ww_mutex_set_context_fastpath(). In that case we'll get here again
+        * through __ww_mutex_check_waiters().
+        */
+       if (!hold_ctx)
+               return false;
+
+       /*
+        * Can have !owner because of __mutex_unlock_slowpath(), but if owner,
+        * it cannot go away because we'll have FLAG_WAITERS set and hold
+        * wait_lock.
+        */
+       if (!owner)
+               return false;
+
+       if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) {
+               hold_ctx->wounded = 1;
+               if (owner != current)
+                       wake_up_process(owner);
+
+               return true;
+       }
+
+       return false;
+}
+
+/*
+ * We just acquired @lock under @ww_ctx, if there are later contexts waiting
+ * behind us on the wait-list, check if they need wounding/killing.
+ *
+ * See __ww_mutex_add_waiter() for the list-order construction; basically the
+ * list is ordered by stamp, smallest (oldest) first.
+ *
+ * This relies on never mixing wait-die/wound-wait on the same wait-list; 
which is
+ * currently ensured by that being a ww_class property.
  *
  * The current task must not be on the wait list.
  */
 static void __sched
-__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx 
*ww_ctx)
+__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
 {
        struct mutex_waiter *cur;
 
@@ -311,66 +397,50 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct 
ww_acquire_ctx *ww_ctx)
                if (!cur->ww_ctx)
                        continue;
 
-               if (cur->ww_ctx->acquired > 0 &&
-                   __ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) {
-                       debug_mutex_wake_waiter(lock, cur);
-                       wake_up_process(cur->task);
-               }
-
-               break;
+               if (__ww_mutex_die(lock, cur, ww_ctx) ||
+                   __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
+                       break;
        }
 }
 
 /*
- * After acquiring lock with fastpath or when we lost out in contested
- * slowpath, set ctx and wake up any waiters so they can recheck.
+ * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx
+ * and wake up any waiters so they can recheck.
  */
 static __always_inline void
 ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx 
*ctx)
 {
        ww_mutex_lock_acquired(lock, ctx);
 
-       lock->ctx = ctx;
-
        /*
         * The lock->ctx update should be visible on all cores before
-        * the atomic read is done, otherwise contended waiters might be
+        * the list_empty check is done, otherwise contended waiters might be
         * missed. The contended waiters will either see ww_ctx == NULL
         * and keep spinning, or it will acquire wait_lock, add itself
         * to waiter list and sleep.
         */
-       smp_mb(); /* ^^^ */
+       smp_mb(); /* See comments above and below. */
 
        /*
-        * Check if lock is contended, if not there is nobody to wake up
+        * [W] ww->ctx = ctx    [W] list_add_tail()
+        *     MB                   MB
+        * [R] list_empty()     [R] ww->ctx
+        *
+        * The memory barrier above pairs with the memory barrier in
+        * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx
+        * and/or !empty list.
         */
-       if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
+       if (likely(list_empty(&lock->base.wait_list)))
                return;
 
        /*
-        * Uh oh, we raced in fastpath, wake up everyone in this case,
-        * so they can see the new lock->ctx.
+        * Uh oh, we raced in fastpath, check if any of the waiters need 
wounding.
         */
        spin_lock(&lock->base.wait_lock);
-       __ww_mutex_wakeup_for_backoff(&lock->base, ctx);
+       __ww_mutex_check_waiters(&lock->base, ctx);
        spin_unlock(&lock->base.wait_lock);
 }
 
-/*
- * After acquiring lock in the slowpath set ctx.
- *
- * Unlike for the fast path, the caller ensures that waiters are woken up where
- * necessary.
- *
- * Callers must hold the mutex wait_lock.
- */
-static __always_inline void
-ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx 
*ctx)
-{
-       ww_mutex_lock_acquired(lock, ctx);
-       lock->ctx = ctx;
-}
-
 #ifdef CONFIG_MUTEX_SPIN_ON_OWNER
 
 static inline
@@ -646,37 +716,83 @@ void __sched ww_mutex_unlock(struct ww_mutex *lock)
 }
 EXPORT_SYMBOL(ww_mutex_unlock);
 
+
+static __always_inline int __sched
+__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
+{
+       if (ww_ctx->acquired > 0) {
+#ifdef CONFIG_DEBUG_MUTEXES
+               struct ww_mutex *ww;
+
+               ww = container_of(lock, struct ww_mutex, base);
+               DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
+               ww_ctx->contending_lock = ww;
+#endif
+               return -EDEADLK;
+       }
+
+       return 0;
+}
+
+
+/*
+ * Check the wound condition for the current lock acquire.
+ *
+ * Wound-Wait: If we're wounded, kill ourself.
+ *
+ * Wait-Die: If we're trying to acquire a lock already held by an older
+ *           context, kill ourselves.
+ *
+ * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to
+ * look at waiters before us in the wait-list.
+ */
 static inline int __sched
-__ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter,
+__ww_mutex_check_wound(struct mutex *lock, struct mutex_waiter *waiter,
                            struct ww_acquire_ctx *ctx)
 {
        struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
        struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
        struct mutex_waiter *cur;
 
+       if (ctx->acquired == 0)
+               return 0;
+
+       if (!ctx->is_wait_die) {
+               if (ctx->wounded)
+                       return __ww_mutex_kill(lock, ctx);
+
+               return 0;
+       }
+
        if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
-               goto deadlock;
+               return __ww_mutex_kill(lock, ctx);
 
        /*
         * If there is a waiter in front of us that has a context, then its
-        * stamp is earlier than ours and we must back off.
+        * stamp is earlier than ours and we must wound ourself.
         */
        cur = waiter;
        list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) {
-               if (cur->ww_ctx)
-                       goto deadlock;
+               if (!cur->ww_ctx)
+                       continue;
+
+               return __ww_mutex_kill(lock, ctx);
        }
 
        return 0;
-
-deadlock:
-#ifdef CONFIG_DEBUG_MUTEXES
-       DEBUG_LOCKS_WARN_ON(ctx->contending_lock);
-       ctx->contending_lock = ww;
-#endif
-       return -EDEADLK;
 }
 
+/*
+ * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest
+ * first. Such that older contexts are preferred to acquire the lock over
+ * younger contexts.
+ *
+ * Waiters without context are interspersed in FIFO order.
+ *
+ * Furthermore, for Wait-Die kill ourself immediately when possible (there are
+ * older contexts already waiting) to avoid unnecessary waiting and for
+ * Wound-Wait ensure we wound the owning context when it is younger.
+ */
 static inline int __sched
 __ww_mutex_add_waiter(struct mutex_waiter *waiter,
                      struct mutex *lock,
@@ -684,16 +800,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
 {
        struct mutex_waiter *cur;
        struct list_head *pos;
+       bool is_wait_die;
 
        if (!ww_ctx) {
                list_add_tail(&waiter->list, &lock->wait_list);
                return 0;
        }
 
+       is_wait_die = ww_ctx->is_wait_die;
+
        /*
         * Add the waiter before the first waiter with a higher stamp.
         * Waiters without a context are skipped to avoid starving
-        * them.
+        * them. Wait-Die waiters may back off here. Wound-Wait waiters
+        * never back off here, but they are sorted in stamp order and
+        * may wound the lock holder.
         */
        pos = &lock->wait_list;
        list_for_each_entry_reverse(cur, &lock->wait_list, list) {
@@ -701,16 +822,16 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
                        continue;
 
                if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) {
-                       /* Back off immediately if necessary. */
-                       if (ww_ctx->acquired > 0) {
-#ifdef CONFIG_DEBUG_MUTEXES
-                               struct ww_mutex *ww;
-
-                               ww = container_of(lock, struct ww_mutex, base);
-                               DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
-                               ww_ctx->contending_lock = ww;
-#endif
-                               return -EDEADLK;
+                       /*
+                        * Wait-Die: if we find an older context waiting, there
+                        * is no point in queueing behind it, as we'd have to
+                        * wound ourselves the moment it would acquire the
+                        * lock.
+                        */
+                       if (is_wait_die) {
+                               int ret = __ww_mutex_kill(lock, ww_ctx);
+                               if (ret)
+                                       return ret;
                        }
 
                        break;
@@ -718,17 +839,29 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
 
                pos = &cur->list;
 
+               /* Wait-Die: ensure younger waiters die. */
+               __ww_mutex_die(lock, cur, ww_ctx);
+       }
+
+       list_add_tail(&waiter->list, pos);
+
+       /*
+        * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+        * wound that such that we might proceed.
+        */
+       if (!is_wait_die) {
+               struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+
                /*
-                * Wake up the waiter so that it gets a chance to back
-                * off.
+                * See ww_mutex_set_context_fastpath(). Orders the
+                * list_add_tail() vs the ww->ctx load, such that either we
+                * or the fastpath will wound @ww->ctx.
                 */
-               if (cur->ww_ctx->acquired > 0) {
-                       debug_mutex_wake_waiter(lock, cur);
-                       wake_up_process(cur->task);
-               }
+               smp_mb();
+
+               __ww_mutex_wound(lock, ww_ctx, ww->ctx);
        }
 
-       list_add_tail(&waiter->list, pos);
        return 0;
 }
 
@@ -751,6 +884,14 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
        if (use_ww_ctx && ww_ctx) {
                if (unlikely(ww_ctx == READ_ONCE(ww->ctx)))
                        return -EALREADY;
+
+               /*
+                * Reset the wounded flag after a kill.  No other process can
+                * race and wound us here since they can't have a valid owner
+                * pointer at this time.
+                */
+               if (ww_ctx->acquired == 0)
+                       ww_ctx->wounded = 0;
        }
 
        preempt_disable();
@@ -772,7 +913,7 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
         */
        if (__mutex_trylock(lock)) {
                if (use_ww_ctx && ww_ctx)
-                       __ww_mutex_wakeup_for_backoff(lock, ww_ctx);
+                       __ww_mutex_check_waiters(lock, ww_ctx);
 
                goto skip_wait;
        }
@@ -790,10 +931,10 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
                waiter.ww_ctx = MUTEX_POISON_WW_CTX;
 #endif
        } else {
-               /* Add in stamp order, waking up waiters that must back off. */
+               /* Add in stamp order, waking up waiters that must wound 
themselves. */
                ret = __ww_mutex_add_waiter(&waiter, lock, ww_ctx);
                if (ret)
-                       goto err_early_backoff;
+                       goto err_early_kill;
 
                waiter.ww_ctx = ww_ctx;
        }
@@ -824,8 +965,8 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
                        goto err;
                }
 
-               if (use_ww_ctx && ww_ctx && ww_ctx->acquired > 0) {
-                       ret = __ww_mutex_lock_check_stamp(lock, &waiter, 
ww_ctx);
+               if (use_ww_ctx && ww_ctx) {
+                       ret = __ww_mutex_check_wound(lock, &waiter, ww_ctx);
                        if (ret)
                                goto err;
                }
@@ -859,6 +1000,16 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
 acquired:
        __set_current_state(TASK_RUNNING);
 
+       if (use_ww_ctx && ww_ctx) {
+               /*
+                * Wound-Wait; we stole the lock (!first_waiter), check the
+                * waiters. This, together with XXX, ensures __ww_mutex_wound()
+                * only needs to check the first waiter (with context).
+                */
+               if (!ww_ctx->is_wait_die && !__mutex_waiter_is_first(lock, 
&waiter))
+                       __ww_mutex_check_waiters(lock, ww_ctx);
+       }
+
        mutex_remove_waiter(lock, &waiter, current);
        if (likely(list_empty(&lock->wait_list)))
                __mutex_clear_flag(lock, MUTEX_FLAGS);
@@ -870,7 +1021,7 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
        lock_acquired(&lock->dep_map, ip);
 
        if (use_ww_ctx && ww_ctx)
-               ww_mutex_set_context_slowpath(ww, ww_ctx);
+               ww_mutex_lock_acquired(ww, ww_ctx);
 
        spin_unlock(&lock->wait_lock);
        preempt_enable();
@@ -879,7 +1030,7 @@ __mutex_lock_common(struct mutex *lock, long state, 
unsigned int subclass,
 err:
        __set_current_state(TASK_RUNNING);
        mutex_remove_waiter(lock, &waiter, current);
-err_early_backoff:
+err_early_kill:
        spin_unlock(&lock->wait_lock);
        debug_mutex_free_waiter(&waiter);
        mutex_release(&lock->dep_map, 1, ip);
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