The function selects the run queue from the rq_list with the
least load. The load is decided by the number of jobs in a
scheduler.

v2: avoid using atomic read twice consecutively, instead store
    it locally

Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com>
---
 drivers/gpu/drm/scheduler/gpu_scheduler.c | 25 +++++++++++++++++++++++++
 1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c 
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 375f6f7f6a93..fb4e542660b0 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -255,6 +255,31 @@ static bool drm_sched_entity_is_ready(struct 
drm_sched_entity *entity)
        return true;
 }
 
+/**
+ * drm_sched_entity_get_free_sched - Get the rq from rq_list with least load
+ *
+ * @entity: scheduler entity
+ *
+ * Return the pointer to the rq with least load.
+ */
+static struct drm_sched_rq *
+drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
+{
+       struct drm_sched_rq *rq = NULL;
+       unsigned int min_jobs = UINT_MAX, num_jobs;
+       int i;
+
+       for (i = 0; i < entity->num_rq_list; ++i) {
+               num_jobs = atomic_read(&entity->rq_list[i]->sched->num_jobs);
+               if (num_jobs < min_jobs) {
+                       min_jobs = num_jobs;
+                       rq = entity->rq_list[i];
+               }
+       }
+
+       return rq;
+}
+
 static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
                                    struct dma_fence_cb *cb)
 {
-- 
2.14.3

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