https://bugs.freedesktop.org/show_bug.cgi?id=107693

--- Comment #2 from Timothy Arceri <t_arc...@yahoo.com.au> ---
This is an odd one. The games rendering thread creates and uses a compat
profile but when it checks extensions it actually creates a core profile in
another thread.

It ends up failing to find GL_EXT_framebuffer_object because its checking the
core profile rather than the compat profile (in mesa this extension is
currently only enable for the comapt profile).

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