Each GPU core only uses one interrupt so we don't to look up
an interrupt by name and thereby we don't need interrupt-names.

Signed-off-by: Jordan Crouse <jcro...@codeaurora.org>
---
 Documentation/devicetree/bindings/display/msm/gpu.txt | 1 -
 1 file changed, 1 deletion(-)

diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt 
b/Documentation/devicetree/bindings/display/msm/gpu.txt
index 43fac0fe09bb..4ad5e70e5c3e 100644
--- a/Documentation/devicetree/bindings/display/msm/gpu.txt
+++ b/Documentation/devicetree/bindings/display/msm/gpu.txt
@@ -25,7 +25,6 @@ Example:
                reg = <0x04300000 0x20000>;
                reg-names = "kgsl_3d0_reg_memory";
                interrupts = <GIC_SPI 80 0>;
-               interrupt-names = "kgsl_3d0_irq";
                clock-names =
                    "core",
                    "iface",
-- 
2.18.0

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