https://bugs.freedesktop.org/show_bug.cgi?id=109162

--- Comment #11 from Roland Scheidegger <srol...@vmware.com> ---
These kind of bugs is usually due to app error (not requesting a depth buffer
but still needing one, relying on the implementation to provide one anyway).
Although in this case, I suppose wine could be involved too, maybe there's some
pecularities when emulating wgl with glx.
Seems unlikely to me though that the bug is in mesa code.

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