On Fri, Jan 24, 2020 at 09:24:57PM +0000, bugzilla-dae...@bugzilla.kernel.org 
wrote:
> https://bugzilla.kernel.org/show_bug.cgi?id=206231
> 
> --- Comment #43 from Alex Deucher (alexdeuc...@gmail.com) ---
> The first time you run the game the shaders are not cached and you may see
> large compile times.  The next time you run the game the shaders are cached 
> and
> you avoid the compiling delays.

I did not erazed the disk shader cache since the first time I did run the game. 
Then
the game is loading the shaders straight from the disk cache.

In other words, this presumes the shaders submitted for compilation by dirt
rally engine are different each time the game is run ???
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