The fbdev emulation is only ever used on Ingenic SoCs to run old SDL1
based games at 16bpp (rgb565). Recent applications generally talk to
DRM directly, and can request their favourite pixel format; so we can
make everybody happy by switching the emulated fbdev to 16bpp.

Signed-off-by: Paul Cercueil <p...@crapouillou.net>
---
 drivers/gpu/drm/ingenic/ingenic-drm.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/ingenic/ingenic-drm.c 
b/drivers/gpu/drm/ingenic/ingenic-drm.c
index 034961a40e98..9aa88fabbd2a 100644
--- a/drivers/gpu/drm/ingenic/ingenic-drm.c
+++ b/drivers/gpu/drm/ingenic/ingenic-drm.c
@@ -808,7 +808,7 @@ static int ingenic_drm_probe(struct platform_device *pdev)
                goto err_devclk_disable;
        }
 
-       ret = drm_fbdev_generic_setup(drm, 32);
+       ret = drm_fbdev_generic_setup(drm, 16);
        if (ret)
                dev_warn(dev, "Unable to start fbdev emulation: %i", ret);
 
-- 
2.25.0

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