On Thu, Mar 5, 2020 at 7:06 AM Christian König <christian.koe...@amd.com> wrote: > > Am 04.03.20 um 17:41 schrieb Jason Ekstrand: > > On Wed, Mar 4, 2020 at 10:27 AM Jason Ekstrand <ja...@jlekstrand.net> wrote: > >> On Wed, Mar 4, 2020 at 2:34 AM Christian König <christian.koe...@amd.com> > >> wrote: > >>> Am 03.03.20 um 20:10 schrieb Jason Ekstrand: > >>>> On Thu, Feb 27, 2020 at 2:28 AM Christian König > >>>> <christian.koe...@amd.com> wrote: > >>>> [SNIP] > >>> For reference see what dance is necessary in the dma_fence_chain_release > >>> function to avoid that: > >>>> /* Manually unlink the chain as much as possible to avoid > >>>> recursion > >>>> * and potential stack overflow. > >>>> */ > >>>> while ((prev = rcu_dereference_protected(chain->prev, true))) { > >>> .... > >>> > >>> It took me quite a while to figure out how to do this without causing > >>> issues. But I don't see how this would be possible for dma_fence_array. > >> Ah, I see the issue now! It hadn't even occurred to me that userspace > >> could use this to build up an infinite recursion chain. That's nasty! > > Yeah, when I first stumbled over it it was like why the heck is my code > crashing in an interrupt handler? > > Realizing that this is stack corruption because of the long chain we > constructed was quite an enlightenment. > > And then it took me even longer to fix it :)
Fun.... > >> I'll give this some more thought and see if can come up with > >> something clever. > >> > >> Here's one thought: We could make dma_fence_array automatically > >> collapse any arrays it references and instead directly reference their > >> fences. This way, no matter how much the client chains things, they > >> will never get more than one dma_fence_array. Of course, the > >> difficulty here (answering my own question) comes if they ping-pong > >> back-and-forth between something which constructs a dma_fence_array > >> and something which constructs a dma_fence_chain to get > >> array-of-chain-of-array-of-chain-of-... More thought needed. > > Condensing the fences into a larger array can certainly work, yes. > > > Answering my own questions again... I think the > > array-of-chain-of-array case is also solvable. > > > > For array-of-chain, we can simply add all unsignaled dma_fences in the > > chain to the array. The array won't signal until all of them have > > which is exactly the same behavior as if we'd added the chain itself. > > Yeah, that should work. Probably best to implement something like a > cursor to walk all fences in the data structure. > > > For chain-of-array, we can add all unsignaled dma_fences in the array > > to the same point in the chain. There may be some fiddling with the > > chain numbering required here but I think we can get it so the chain > > won't signal until everything in the array has signaled and we get the > > same behavior as if we'd added the dma_fence_array to the chain. > > Well as far as I can see this won't work because it would break the > semantics of the timeline sync. I'm not 100% convinced it has to. We already have support for the seqno regressing and we ensure that we still wait for all the fences. I thought maybe we could use that but I haven't spent enough time looking at the details to be sure. I may be missing something. > But I think I know a different way which should work: A dma_fence_chain > can still contain a dma_fence_array, only the other way around is > forbidden. Then we create the cursor functionality in such a way that it > allows us to deep dive into the data structure and return all containing > fences one by one. Agreed. As long as one container is able to consume the other, it's fine. > I can prototype that if you want, shouldn't be more than a few hours of > hacking anyway. If you'd like to, go for it. I'd be happy to give it a go as well but if you already know what you want, it may be easier for you to just write the patch for the cursor. Two more questions: 1. Do you want this collapsing to happen every time we create a dma_fence_array or should it be a special entrypoint? Collapsing all the time likely means doing extra array calculations instead of the dma_fence_array taking ownership of the array that's passed in. My gut says that cost is ok; but my gut doesn't spend much time in kernel space. 2. When we do the collapsing, should we call dma_fence_is_signaled() to avoid adding signaled fences to the array? It seems like avoiding adding references to fences that are already signaled would let the kernel clean them up faster and reduce the likelihood that a fence will hang around forever because it keeps getting added to arrays with other unsignaled fences. --Jason _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel