Hi Steve,

thank you for the fast reply.

Am 20.05.20 um 09:42 schrieb Steve Pronovost:
>> Echoing what others said, you're not making a DRM driver. The driver should 
>> live outside of the DRM code.
> 
> Agreed, please see my earlier reply. We'll be moving the driver to 
> drivers/hyperv node or something similar. Apology for the confusion here.
> 
>> I have one question about the driver API: on Windows, DirectX versions are 
>> loosly tied to Windows releases. So I guess you can change the kernel 
>> interface among DirectX versions?
>> If so, how would this work on Linux in the long term? If there ever is a 
>> DirectX 13 or 14 with incompatible kernel interfaces, how would you plan to 
>> update the Linux driver?
> 
> You should think of the communication over the VM Bus for the vGPU projection 
> as a strongly versioned interface. We will be keeping compatibility with 
> older version of that interface as it evolves over time so we can continue to 
> run older guest (we already do). This protocol isn't actually tied to the DX 
> API. It is a generic abstraction for the GPU that can be used for any APIs 
> (for example the NVIDIA CUDA driver that we announced is going over the same 
> protocol to access the GPU). 
> 
> New version of user mode DX can either take advantage or sometime require new 
> services from this kernel abstraction. This mean that pulling a new version 
> of user mode DX can mean having to also pull a new version of this vGPU 
> kernel driver. For WSL, these essentially ships together. The kernel driver 
> ships as part of our WSL2 Linux Kernel integration. User mode DX bits ships 
> with Windows. 

Just a friendly advise: maintaining a proprietary component within a
Linux environment is tough. You will need a good plan for long-term
interface stability and compatibility with the other components.

Best regards
Thomas

> 
> -----Original Message-----
> From: Thomas Zimmermann <tzimmerm...@suse.de> 
> Sent: Wednesday, May 20, 2020 12:11 AM
> To: Sasha Levin <sas...@kernel.org>; alexander.deuc...@amd.com; 
> ch...@chris-wilson.co.uk; ville.syrj...@linux.intel.com; 
> hawking.zh...@amd.com; tvrtko.ursu...@intel.com
> Cc: linux-ker...@vger.kernel.org; linux-hyp...@vger.kernel.org; KY Srinivasan 
> <k...@microsoft.com>; Haiyang Zhang <haiya...@microsoft.com>; Stephen 
> Hemminger <sthem...@microsoft.com>; wei....@kernel.org; Steve Pronovost 
> <spron...@microsoft.com>; Iouri Tarassov <iou...@microsoft.com>; 
> dri-devel@lists.freedesktop.org; linux-fb...@vger.kernel.org; 
> gre...@linuxfoundation.org
> Subject: [EXTERNAL] Re: [RFC PATCH 0/4] DirectX on Linux
> 
> Hi
> 
> Am 19.05.20 um 18:32 schrieb Sasha Levin:
>> There is a blog post that goes into more detail about the bigger 
>> picture, and walks through all the required pieces to make this work. 
>> It is available here:
>> https://devblogs.microsoft.com/directx/directx-heart-linux . The rest 
>> of this cover letter will focus on the Linux Kernel bits.
> 
> That's quite a surprise. Thanks for your efforts to contribute.
> 
>>
>> Overview
>> ========
>>
>> This is the first draft of the Microsoft Virtual GPU (vGPU) driver. 
>> The driver exposes a paravirtualized GPU to user mode applications 
>> running in a virtual machine on a Windows host. This enables hardware 
>> acceleration in environment such as WSL (Windows Subsystem for Linux) 
>> where the Linux virtual machine is able to share the GPU with the 
>> Windows host.
>>
>> The projection is accomplished by exposing the WDDM (Windows Display 
>> Driver Model) interface as a set of IOCTL. This allows APIs and user 
>> mode driver written against the WDDM GPU abstraction on Windows to be 
>> ported to run within a Linux environment. This enables the port of the
>> D3D12 and DirectML APIs as well as their associated user mode driver 
>> to Linux. This also enables third party APIs, such as the popular 
>> NVIDIA Cuda compute API, to be hardware accelerated within a WSL environment.
>>
>> Only the rendering/compute aspect of the GPU are projected to the 
>> virtual machine, no display functionality is exposed. Further, at this 
>> time there are no presentation integration. So although the D3D12 API 
>> can be use to render graphics offscreen, there is no path (yet) for 
>> pixel to flow from the Linux environment back onto the Windows host 
>> desktop. This GPU stack is effectively side-by-side with the native 
>> Linux graphics stack.
>>
>> The driver creates the /dev/dxg device, which can be opened by user 
>> mode application and handles their ioctls. The IOCTL interface to the 
>> driver is defined in dxgkmthk.h (Dxgkrnl Graphics Port Driver ioctl 
>> definitions). The interface matches the D3DKMT interface on Windows.
>> Ioctls are implemented in ioctl.c.
> 
> Echoing what others said, you're not making a DRM driver. The driver should 
> live outside of the DRM code.
> 
> I have one question about the driver API: on Windows, DirectX versions are 
> loosly tied to Windows releases. So I guess you can change the kernel 
> interface among DirectX versions?
> 
> If so, how would this work on Linux in the long term? If there ever is a 
> DirectX 13 or 14 with incompatible kernel interfaces, how would you plan to 
> update the Linux driver?
> 
> Best regards
> Thomas
> 
>>
>> When a VM starts, hyper-v on the host adds virtual GPU devices to the 
>> VM via the hyper-v driver. The host offers several VM bus channels to 
>> the
>> VM: the global channel and one channel per virtual GPU, assigned to 
>> the VM.
>>
>> The driver registers with the hyper-v driver (hv_driver) for the 
>> arrival of VM bus channels. dxg_probe_device recognizes the vGPU 
>> channels and creates the corresponding objects (dxgadapter for vGPUs 
>> and dxgglobal for the global channel).
>>
>> The driver uses the hyper-V VM bus interface to communicate with the 
>> host. dxgvmbus.c implements the communication interface.
>>
>> The global channel has 8GB of IO space assigned by the host. This 
>> space is managed by the host and used to give the guest direct CPU 
>> access to some allocations. Video memory is allocated on the host 
>> except in the case of existing_sysmem allocations. The Windows host 
>> allocates memory for the GPU on behalf of the guest. The Linux guest 
>> can access that memory by mapping GPU virtual address to allocations 
>> and then referencing those GPU virtual address from within GPU command 
>> buffers submitted to the GPU. For allocations which require CPU 
>> access, the allocation is mapped by the host into a location in the 
>> 8GB of IO space reserved in the guest for that purpose. The Windows 
>> host uses the nested CPU page table to ensure that this guest IO space 
>> always map to the correct location for the allocation as it may 
>> migrate between dedicated GPU memory (e.g. VRAM, firmware reserved 
>> DDR) and shared system memory (regular DDR) over its lifetime. The 
>> Linux guest maps a user mode CPU virtual address to an allocation IO 
>> space range for direct access by user mode APIs and drivers.
>>
>>  
>>
>> Implementation of LX_DXLOCK2 ioctl
>> ==================================
>>
>> We would appreciate your feedback on the implementation of the
>> LX_DXLOCK2 ioctl.
>>
>> This ioctl is used to get a CPU address to an allocation, which is 
>> resident in video/system memory on the host. The way it works:
>>
>> 1. The driver sends the Lock message to the host
>>
>> 2. The host allocates space in the VM IO space and maps it to the 
>> allocation memory
>>
>> 3. The host returns the address in IO space for the mapped allocation
>>
>> 4. The driver (in dxg_map_iospace) allocates a user mode virtual 
>> address range using vm_mmap and maps it to the IO space using
>> io_remap_ofn_range)
>>
>> 5. The VA is returned to the application
>>
>>  
>>
>> Internal objects
>> ================
>>
>> The following objects are created by the driver (defined in dxgkrnl.h):
>>
>> - dxgadapter - represents a virtual GPU
>>
>> - dxgprocess - tracks per process state (handle table of created
>>   objects, list of objects, etc.)
>>
>> - dxgdevice - a container for other objects (contexts, paging queues,
>>   allocations, GPU synchronization objects)
>>
>> - dxgcontext - represents thread of GPU execution for packet
>>   scheduling.
>>
>> - dxghwqueue - represents thread of GPU execution of hardware 
>> scheduling
>>
>> - dxgallocation - represents a GPU accessible allocation
>>
>> - dxgsyncobject - represents a GPU synchronization object
>>
>> - dxgresource - collection of dxgalloction objects
>>
>> - dxgsharedresource, dxgsharedsyncobj - helper objects to share objects
>>   between different dxgdevice objects, which can belong to different 
>> processes
>>
>>
>>  
>> Object handles
>> ==============
>>
>> All GPU objects, created by the driver, are accessible by a handle 
>> (d3dkmt_handle). Each process has its own handle table, which is 
>> implemented in hmgr.c. For each API visible object, created by the 
>> driver, there is an object, created on the host. For example, the is a 
>> dxgprocess object on the host for each dxgprocess object in the VM, etc.
>> The object handles have the same value in the host and the VM, which 
>> is done to avoid translation from the guest handles to the host handles.
>>  
>>
>>
>> Signaling CPU events by the host
>> ================================
>>
>> The WDDM interface provides a way to signal CPU event objects when 
>> execution of a context reached certain point. The way it is implemented:
>>
>> - application sends an event_fd via ioctl to the driver
>>
>> - eventfd_ctx_get is used to get a pointer to the file object
>>   (eventfd_ctx)
>>
>> - the pointer to sent the host via a VM bus message
>>
>> - when GPU execution reaches a certain point, the host sends a message
>>   to the VM with the event pointer
>>
>> - signal_guest_event() handles the messages and eventually
>>   eventfd_signal() is called.
>>
>>
>> Sasha Levin (4):
>>   gpu: dxgkrnl: core code
>>   gpu: dxgkrnl: hook up dxgkrnl
>>   Drivers: hv: vmbus: hook up dxgkrnl
>>   gpu: dxgkrnl: create a MAINTAINERS entry
>>
>>  MAINTAINERS                      |    7 +
>>  drivers/gpu/Makefile             |    2 +-
>>  drivers/gpu/dxgkrnl/Kconfig      |   10 +
>>  drivers/gpu/dxgkrnl/Makefile     |   12 +
>>  drivers/gpu/dxgkrnl/d3dkmthk.h   | 1635 +++++++++
>>  drivers/gpu/dxgkrnl/dxgadapter.c | 1399 ++++++++
>>  drivers/gpu/dxgkrnl/dxgkrnl.h    |  913 ++++++
>>  drivers/gpu/dxgkrnl/dxgmodule.c  |  692 ++++  
>> drivers/gpu/dxgkrnl/dxgprocess.c |  355 ++
>>  drivers/gpu/dxgkrnl/dxgvmbus.c   | 2955 +++++++++++++++++
>>  drivers/gpu/dxgkrnl/dxgvmbus.h   |  859 +++++
>>  drivers/gpu/dxgkrnl/hmgr.c       |  593 ++++
>>  drivers/gpu/dxgkrnl/hmgr.h       |  107 +
>>  drivers/gpu/dxgkrnl/ioctl.c      | 5269 ++++++++++++++++++++++++++++++
>>  drivers/gpu/dxgkrnl/misc.c       |  280 ++
>>  drivers/gpu/dxgkrnl/misc.h       |  288 ++
>>  drivers/video/Kconfig            |    2 +
>>  include/linux/hyperv.h           |   16 +
>>  18 files changed, 15393 insertions(+), 1 deletion(-)  create mode 
>> 100644 drivers/gpu/dxgkrnl/Kconfig  create mode 100644 
>> drivers/gpu/dxgkrnl/Makefile  create mode 100644 
>> drivers/gpu/dxgkrnl/d3dkmthk.h  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgadapter.c  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgkrnl.h  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgmodule.c  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgprocess.c  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgvmbus.c  create mode 100644 
>> drivers/gpu/dxgkrnl/dxgvmbus.h  create mode 100644 
>> drivers/gpu/dxgkrnl/hmgr.c  create mode 100644 
>> drivers/gpu/dxgkrnl/hmgr.h  create mode 100644 
>> drivers/gpu/dxgkrnl/ioctl.c  create mode 100644 
>> drivers/gpu/dxgkrnl/misc.c  create mode 100644 
>> drivers/gpu/dxgkrnl/misc.h
>>
> 
> --
> Thomas Zimmermann
> Graphics Driver Developer
> SUSE Software Solutions Germany GmbH
> Maxfeldstr. 5, 90409 Nürnberg, Germany
> (HRB 36809, AG Nürnberg)
> Geschäftsführer: Felix Imendörffer
> 

-- 
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Felix Imendörffer

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