On Tue, Oct 06, 2020 at 07:24:30PM +0200, Daniel Vetter wrote:
> On Tue, Oct 6, 2020 at 6:34 PM Daniel Vetter <dan...@ffwll.ch> wrote:
> >
> > On Tue, Oct 06, 2020 at 12:49:56PM -0300, Jason Gunthorpe wrote:
> > > On Tue, Oct 06, 2020 at 11:22:14AM +0200, Daniel Vetter wrote:
> > > >
> > > > For reinstanting the pages you need:
> > > >
> > > > - dma_resv_lock, this prevents anyone else from issuing new moves or
> > > >   anything like that
> > > > - dma_resv_get_excl + dma_fence_wait to wait for any pending moves to
> > > >   finish. gpus generally don't wait on the cpu, but block the dependent
> > > >   dma operations from being scheduled until that fence fired. But for 
> > > > rdma
> > > >   odp I think you need the cpu wait in your worker here.
> > >
> > > Reinstating is not really any different that the first insertion, so
> > > then all this should be needed in every case?
> >
> > Yes. Without move_notify we pin the dma-buf into system memory, so it
> > can't move, and hence you also don't have to chase it. But with
> > move_notify this all becomes possible.
> 
> I just realized I got it wrong compared to gpus. I needs to be:
> 1. dma_resv_lock
> 2. dma_buf_map_attachment, which might have to move the buffer around
> again if you're unlucky
> 3. wait for the exclusive fence
> 4. put sgt into your rdma ptes
> 5 dma_resv_unlock
> 
> Maybe also something we should document somewhere for dynamic buffers.
> Assuming I got it right this time around ... Christian?

#3 between 2 and 4 seems strange - I would expect once
dma_buf_map_attachment() returns that the buffer can be placed in the
ptes. It certianly can't be changed after the SGL is returned..

Feels like #2 should serialize all this internally? An API that
returns invalidate data sometimes is dangerous :)

Jason
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