Use swap() instead of implementing it since it makes code more clean.

Signed-off-by: Salah Triki <salah.tr...@gmail.com>
---
 drivers/gpu/ipu-v3/ipu-image-convert.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c 
b/drivers/gpu/ipu-v3/ipu-image-convert.c
index aa1d4b6d278f..5f730cd6009d 100644
--- a/drivers/gpu/ipu-v3/ipu-image-convert.c
+++ b/drivers/gpu/ipu-v3/ipu-image-convert.c
@@ -1021,11 +1021,8 @@ static int calc_tile_offsets_planar(struct 
ipu_image_convert_ctx *ctx,
 
                        u_off = y_size - y_off + uv_off;
                        v_off = (fmt->uv_packed) ? 0 : u_off + uv_size;
-                       if (fmt->uv_swapped) {
-                               tmp = u_off;
-                               u_off = v_off;
-                               v_off = tmp;
-                       }
+                       if (fmt->uv_swapped)
+                               swap(u_off, v_off);
 
                        image->tile[tile].offset = y_off;
                        image->tile[tile].u_off = u_off;
-- 
2.25.1

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