Am 07.12.21 um 11:20 schrieb Thomas Zimmermann:
Hi

Am 07.12.21 um 10:54 schrieb Hector Martin:
Hi, thanks for the review!

On 07/12/2021 18.40, Thomas Zimmermann wrote:
Hi

Am 07.12.21 um 08:29 schrieb Hector Martin:
Add XRGB8888 emulation support for devices that can only do XRGB2101010.

This is chiefly useful for simpledrm on Apple devices where the
bootloader-provided framebuffer is 10-bit.

Signed-off-by: Hector Martin <mar...@marcan.st>
---
   drivers/gpu/drm/drm_format_helper.c | 62 +++++++++++++++++++++++++++++
   include/drm/drm_format_helper.h     |  3 ++
   2 files changed, 65 insertions(+)

diff --git a/drivers/gpu/drm/drm_format_helper.c b/drivers/gpu/drm/drm_format_helper.c
index dbe3e830096e..edd611d3ab6a 100644
--- a/drivers/gpu/drm/drm_format_helper.c
+++ b/drivers/gpu/drm/drm_format_helper.c
@@ -409,6 +409,59 @@ void drm_fb_xrgb8888_to_rgb888_toio(void __iomem *dst, unsigned int dst_pitch,
   }
   EXPORT_SYMBOL(drm_fb_xrgb8888_to_rgb888_toio);
+static void drm_fb_xrgb8888_to_xrgb2101010_line(u32 *dbuf, const u32 *sbuf,
+                        unsigned int pixels)
+{
+    unsigned int x;
+
+    for (x = 0; x < pixels; x++) {
+        *dbuf++ = ((sbuf[x] & 0x000000FF) << 2) |
+              ((sbuf[x] & 0x0000FF00) << 4) |
+              ((sbuf[x] & 0x00FF0000) << 6);

This isn't quite right. The lowest two destination bits in each
component will always be zero. You have to do the shifting as above and
for each component the two highest source bits have to be OR'ed into the
two lowest destination bits. For example the source bits in a component
are numbered 7 to 0

   | 7 6 5 4 3 2 1 0 |

then the destination bits should be

   | 7 6 5 4 3 2 1 0 7 6 |


I think both approaches have pros and cons. Leaving the two LSBs always at 0 yields a fully linear transfer curve with no discontinuities, but means the maximum brightness is slightly less than full. Setting them fully maps the brightness range, but creates 4 double wide steps in the transfer curve (also it's potentially slightly slower CPU-wise).

If you prefer the latter I'll do that for v2.

We don't give guarantees for color output unless color spaces are involved. But the lack of LSB bits can be more visible than larger steps in the curve. With the current formats here, it's probably a non-issue. But there can be conversions, such as RGB444 to RGB88, where these missing LSBs make a visible difference.

Therefore, please change the algorithm. It produces more consistent results over a variety of format conversion. It's better to have the same (default) algorithm for all of them.

FTR, I just tested this in a painting program. I can see a difference between ffffff and fcfcfc iff both are next to each other. f8f8f8 is obviously gray.


Best regards
Thomas




--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Ivo Totev

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