On 08/06/2022 21:45, Niranjana Vishwanathapura wrote:
On Wed, Jun 08, 2022 at 09:54:24AM +0100, Tvrtko Ursulin wrote:

On 08/06/2022 09:45, Lionel Landwerlin wrote:
On 08/06/2022 11:36, Tvrtko Ursulin wrote:

On 08/06/2022 07:40, Lionel Landwerlin wrote:
On 03/06/2022 09:53, Niranjana Vishwanathapura wrote:
On Wed, Jun 01, 2022 at 10:08:35PM -0700, Niranjana Vishwanathapura wrote:
On Wed, Jun 01, 2022 at 11:27:17AM +0200, Daniel Vetter wrote:
On Wed, 1 Jun 2022 at 11:03, Dave Airlie <airl...@gmail.com> wrote:

On Tue, 24 May 2022 at 05:20, Niranjana Vishwanathapura
<niranjana.vishwanathap...@intel.com> wrote:

On Thu, May 19, 2022 at 04:07:30PM -0700, Zanoni, Paulo R wrote:
On Tue, 2022-05-17 at 11:32 -0700, Niranjana
Vishwanathapura wrote:
VM_BIND and related uapi definitions

v2: Ensure proper kernel-doc formatting with cross references.
     Also add new uapi and documentation as per review comments
     from Daniel.

Signed-off-by: Niranjana Vishwanathapura
<niranjana.vishwanathap...@intel.com>
---
  Documentation/gpu/rfc/i915_vm_bind.h | 399
+++++++++++++++++++++++++++
  1 file changed, 399 insertions(+)
  create mode 100644 Documentation/gpu/rfc/i915_vm_bind.h

diff --git a/Documentation/gpu/rfc/i915_vm_bind.h
b/Documentation/gpu/rfc/i915_vm_bind.h
new file mode 100644
index 000000000000..589c0a009107
--- /dev/null
+++ b/Documentation/gpu/rfc/i915_vm_bind.h
@@ -0,0 +1,399 @@
+/* SPDX-License-Identifier: MIT */
+/*
+ * Copyright © 2022 Intel Corporation
+ */
+
+/**
+ * DOC: I915_PARAM_HAS_VM_BIND
+ *
+ * VM_BIND feature availability.
+ * See typedef drm_i915_getparam_t param.
+ */
+#define I915_PARAM_HAS_VM_BIND 57
+
+/**
+ * DOC: I915_VM_CREATE_FLAGS_USE_VM_BIND
+ *
+ * Flag to opt-in for VM_BIND mode of binding
during VM creation.
+ * See struct drm_i915_gem_vm_control flags.
+ *
+ * A VM in VM_BIND mode will not support the older
execbuff mode of binding.
+ * In VM_BIND mode, execbuff ioctl will not accept
any execlist (ie., the
+ * &drm_i915_gem_execbuffer2.buffer_count must be 0).
+ * Also, &drm_i915_gem_execbuffer2.batch_start_offset and
+ * &drm_i915_gem_execbuffer2.batch_len must be 0.
+ * DRM_I915_GEM_EXECBUFFER_EXT_BATCH_ADDRESSES
extension must be provided
+ * to pass in the batch buffer addresses.
+ *
+ * Additionally, I915_EXEC_NO_RELOC, I915_EXEC_HANDLE_LUT and
+ * I915_EXEC_BATCH_FIRST of
&drm_i915_gem_execbuffer2.flags must be 0
+ * (not used) in VM_BIND mode.
I915_EXEC_USE_EXTENSIONS flag must always be
+ * set (See struct
drm_i915_gem_execbuffer_ext_batch_addresses).
+ * The buffers_ptr, buffer_count,
batch_start_offset and batch_len fields
+ * of struct drm_i915_gem_execbuffer2 are also not
used and must be 0.
+ */

From that description, it seems we have:

struct drm_i915_gem_execbuffer2 {
        __u64 buffers_ptr;              -> must be 0 (new)
        __u32 buffer_count;             -> must be 0 (new)
        __u32 batch_start_offset;       -> must be 0 (new)
        __u32 batch_len;                -> must be 0 (new)
        __u32 DR1;                      -> must be 0 (old)
        __u32 DR4;                      -> must be 0 (old)
        __u32 num_cliprects; (fences)   -> must be 0
since using extensions
        __u64 cliprects_ptr; (fences, extensions) ->
contains an actual pointer!
        __u64 flags;                    -> some flags
must be 0 (new)
        __u64 rsvd1; (context info)     -> repurposed field (old)
        __u64 rsvd2;                    -> unused
};

Based on that, why can't we just get
drm_i915_gem_execbuffer3 instead
of adding even more complexity to an already abused
interface? While
the Vulkan-like extension thing is really nice, I don't think what
we're doing here is extending the ioctl usage, we're completely
changing how the base struct should be interpreted
based on how the VM
was created (which is an entirely different ioctl).

From Rusty Russel's API Design grading,
drm_i915_gem_execbuffer2 is
already at -6 without these changes. I think after
vm_bind we'll need
to create a -11 entry just to deal with this ioctl.


The only change here is removing the execlist support for VM_BIND
mode (other than natual extensions).
Adding a new execbuffer3 was considered, but I think we need to be careful with that as that goes beyond the VM_BIND support, including any future
requirements (as we don't want an execbuffer4 after VM_BIND).

Why not? it's not like adding extensions here is really that different
than adding new ioctls.

I definitely think this deserves an execbuffer3 without even
considering future requirements. Just  to burn down the old
requirements and pointless fields.

Make execbuffer3 be vm bind only, no relocs, no legacy bits, leave the
older sw on execbuf2 for ever.

I guess another point in favour of execbuf3 would be that it's less
midlayer. If we share the entry point then there's quite a few vfuncs
needed to cleanly split out the vm_bind paths from the legacy
reloc/softping paths.

If we invert this and do execbuf3, then there's the existing ioctl
vfunc, and then we share code (where it even makes sense, probably
request setup/submit need to be shared, anything else is probably
cleaner to just copypaste) with the usual helper approach.

Also that would guarantee that really none of the old concepts like
i915_active on the vma or vma open counts and all that stuff leaks
into the new vm_bind execbuf.

Finally I also think that copypasting would make backporting easier, or at least more flexible, since it should make it easier to have the upstream vm_bind co-exist with all the other things we have. Without huge amounts of conflicts (or at least much less) that pushing a pile
of vfuncs into the existing code would cause.

So maybe we should do this?

Thanks Dave, Daniel.
There are a few things that will be common between execbuf2 and
execbuf3, like request setup/submit (as you said), fence handling (timeline fences, fence array, composite fences), engine selection,
etc. Also, many of the 'flags' will be there in execbuf3 also (but
bit position will differ).
But I guess these should be fine as the suggestion here is to
copy-paste the execbuff code and having a shared code where possible.
Besides, we can stop supporting some older feature in execbuff3
(like fence array in favor of newer timeline fences), which will
further reduce common code.

Ok, I will update this series by adding execbuf3 and send out soon.


Does this sound reasonable?


Thanks for proposing this. Some comments below.



struct drm_i915_gem_execbuffer3 {
       __u32 ctx_id;        /* previously execbuffer2.rsvd1 */

       __u32 batch_count;
       __u64 batch_addr_ptr;    /* Pointer to an array of batch gpu virtual addresses */

       __u64 flags;
#define I915_EXEC3_RING_MASK              (0x3f)
#define I915_EXEC3_DEFAULT                (0<<0)
#define I915_EXEC3_RENDER                 (1<<0)
#define I915_EXEC3_BSD                    (2<<0)
#define I915_EXEC3_BLT                    (3<<0)
#define I915_EXEC3_VEBOX                  (4<<0)


Shouldn't we use the new engine selection uAPI instead?

We can already create an engine map with I915_CONTEXT_PARAM_ENGINES in drm_i915_gem_context_create_ext_setparam.

And you can also create virtual engines with the same extension.

It feels like this could be a single u32 with the engine index (in the context engine map).

Yes I said the same yesterday.

Also note that as you can't any longer set engines on a default context, question is whether userspace cares to use execbuf3 with it (default context).

If it does, it will need an alternative engine selection for that case. I was proposing class:instance rather than legacy cumbersome flags.

If it does not, I  mean if the decision is to only allow execbuf3 with engine maps, then it leaves the default context a waste of kernel memory in the execbuf3 future. :( Don't know what to do there..

Regards,

Tvrtko


Thanks Tvrtko, I only saw your reply after responding.


Both Iris & Anv create a context with engines (if kernel supports it) : https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/intel/common/intel_gem.c#L73


I think we should be fine with just a single engine id and we don't care about the default context.

I wonder if in this case we could stop creating the default context starting from a future "gen"? Otherwise, with engine map only execbuf3 and execbuf3 only userspace, it would serve no purpose apart from wasting kernel memory.


Thanks Tvrtko, Lionell.

I will be glad to remove these flags, just define a uint32 engine_id and
mandate a context with user engines map.

Regarding removing the default context, yah, it depends on from which gen
onwards we will only be supporting execbuf3 and execbuf2 is fully
deprecated. Till then, we will have to keep it I guess :(.

Forgot about this sub-thread.. I think it could be removed before execbuf2 is fully deprecated. We can make that decision with any new platform which needs UMD stack updates to be supported. But it is work for us to adjust IGT so I am not hopeful anyone will tackle it. We will just end up wasting memory.

Regards,

Tvrtko

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