Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler.
Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> --- drivers/gpu/drm/logicvc/logicvc_drm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/logicvc/logicvc_drm.c b/drivers/gpu/drm/logicvc/logicvc_drm.c index 2fb23697740a..c35c453fd025 100644 --- a/drivers/gpu/drm/logicvc/logicvc_drm.c +++ b/drivers/gpu/drm/logicvc/logicvc_drm.c @@ -17,7 +17,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_print.h> @@ -449,7 +449,7 @@ static int logicvc_drm_probe(struct platform_device *pdev) preferred_bpp = 32; break; } - drm_fbdev_generic_setup(drm_dev, preferred_bpp); + drm_fbdev_dma_setup(drm_dev, preferred_bpp); return 0; -- 2.39.2