Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/logicvc/logicvc_drm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/logicvc/logicvc_drm.c 
b/drivers/gpu/drm/logicvc/logicvc_drm.c
index 2fb23697740a..c35c453fd025 100644
--- a/drivers/gpu/drm/logicvc/logicvc_drm.c
+++ b/drivers/gpu/drm/logicvc/logicvc_drm.c
@@ -17,7 +17,7 @@
 
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_print.h>
 
@@ -449,7 +449,7 @@ static int logicvc_drm_probe(struct platform_device *pdev)
                preferred_bpp = 32;
                break;
        }
-       drm_fbdev_generic_setup(drm_dev, preferred_bpp);
+       drm_fbdev_dma_setup(drm_dev, preferred_bpp);
 
        return 0;
 
-- 
2.39.2

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