Transfer the region pointer of a uvma to the new uvma(s) on re-map to
prevent potential shader faults when the re-mapped uvma(s) are unmapped.

Signed-off-by: Danilo Krummrich <d...@redhat.com>
---
 drivers/gpu/drm/nouveau/nouveau_uvmm.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/nouveau/nouveau_uvmm.c 
b/drivers/gpu/drm/nouveau/nouveau_uvmm.c
index 3a1e8538f205..aae780e4a4aa 100644
--- a/drivers/gpu/drm/nouveau/nouveau_uvmm.c
+++ b/drivers/gpu/drm/nouveau/nouveau_uvmm.c
@@ -639,6 +639,7 @@ nouveau_uvmm_sm_prepare(struct nouveau_uvmm *uvmm,
                        struct drm_gpuva *va = r->unmap->va;
                        struct uvmm_map_args remap_args = {
                                .kind = uvma_from_va(va)->kind,
+                               .region = uvma_from_va(va)->region,
                        };
                        u64 ustart = va->va.addr;
                        u64 urange = va->va.range;

base-commit: 25205087df1ffe06ccea9302944ed1f77dc68c6f
-- 
2.41.0

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