Signed-off-by: Harry Wentland <harry.wentl...@amd.com>
Cc: Ville Syrjala <ville.syrj...@linux.intel.com>
Cc: Pekka Paalanen <pekka.paala...@collabora.com>
Cc: Simon Ser <cont...@emersion.fr>
Cc: Harry Wentland <harry.wentl...@amd.com>
Cc: Melissa Wen <m...@igalia.com>
Cc: Jonas Ådahl <jad...@redhat.com>
Cc: Sebastian Wick <sebastian.w...@redhat.com>
Cc: Shashank Sharma <shashank.sha...@amd.com>
Cc: Alexander Goins <ago...@nvidia.com>
Cc: Joshua Ashton <jos...@froggi.es>
Cc: Michel Dänzer <mdaen...@redhat.com>
Cc: Aleix Pol <aleix...@kde.org>
Cc: Xaver Hugl <xaver.h...@gmail.com>
Cc: Victoria Brekenfeld <victo...@system76.com>
Cc: Daniel Vetter <dan...@ffwll.ch>
Cc: Uma Shankar <uma.shan...@intel.com>
Cc: Naseer Ahmed <quic_nas...@quicinc.com>
Cc: Christopher Braga <quic_cbr...@quicinc.com>
---
 Documentation/gpu/rfc/color_pipeline.rst | 278 +++++++++++++++++++++++
 1 file changed, 278 insertions(+)
 create mode 100644 Documentation/gpu/rfc/color_pipeline.rst

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+========================
+Linux Color Pipeline API
+========================
+
+What problem are we solving?
+============================
+
+We would like to support pre-, and post-blending complex color transformations
+in order to allow for HW-supported HDR use-cases, as well as to provide support
+to color-managed applications, such as video or image editors.
+
+While it is possible to support an HDR output on HW supporting the Colorspace
+and HDR Metadata drm_connector properties that requires the compositor or
+application to render and compose the content into one final buffer intended 
for
+display. Doing so is costly.
+
+Most modern display HW offers various 1D LUTs, 3D LUTs, matrices, and other
+operations to support color transformations. These operations are often
+implemented in fixed-function HW and therefore much more power efficient than
+performing similar operations via shaders or CPU.
+
+We would like to make use of this HW functionality to support complex color
+transformations with no, or minimal CPU or shader load.
+
+
+How are other OSes solving this problem?
+========================================
+
+The most widely supported use-cases regard HDR content, whether video or
+gaming.
+
+Most OSes will specify the source content format (color gamut, encoding 
transfer
+function, and other metadata, such as max and average light levels) to a 
driver.
+Drivers will then program their fixed-function HW accordingly to map from a
+source content buffer's space to a display's space.
+
+When fixed-function HW is not available the compositor will assemble a shader 
to
+ask the GPU to perform the transformation from the source content format to the
+display's format.
+
+A compositor's mapping function and a driver's mapping function are usually
+entirely separate concepts. On OSes where a HW vendor has no insight into
+closed-source compositor code such a vendor will tune their color management
+code to visually match the compositor's. On other OSes, where both mapping
+functions are open to an implementer they will ensure both mappings match.
+
+
+Why is Linux different?
+=======================
+
+Unlike other OSes, where there is one compositor for one or more drivers, on
+Linux we have a many-to-many relationship. Many compositors; many drivers.
+In addition each compositor vendor or community has their own view of how
+color management should be done. This is what makes Linux so beautiful.
+
+This means that a HW vendor can now no longer tune their driver to one
+compositor, as tuning it to one will almost inevitably make it look very
+different from another compositor's color mapping.
+
+We need a better solution.
+
+
+Descriptive API
+===============
+
+An API that describes the source and destination colorspaces is a descriptive
+API. It describes the input and output color spaces but does not describe
+how precisely they should be mapped. Such a mapping includes many minute
+design decision that can greatly affect the look of the final result.
+
+It is not feasible to describe such mapping with enough detail to ensure the
+same result from each implementation. In fact, these mappings are a very active
+research area.
+
+
+Prescriptive API
+================
+
+A prescriptive API describes not the source and destination colorspaces. It
+instead prescribes a recipe for how to manipulate pixel values to arrive at the
+desired outcome.
+
+This recipe is generally an order straight-forward operations, with clear
+mathematical definitions, such as 1D LUTs, 3D LUTs, matrices, or other
+operations that can be described in a precise manner.
+
+
+The Color Pipeline API
+======================
+
+HW color management pipelines can significantly differ between HW
+vendors in terms of availability, ordering, and capabilities of HW
+blocks. This makes a common definition of color management blocks and
+their ordering nigh impossible. Instead we are defining an API that
+allows user space to discover the HW capabilities.
+
+
+drm_colorop Object & IOCTLs
+===========================
+
+To support the definition of color pipelines we introduce a new DRM core
+object, a drm_colorop. Individual drm_colorop objects will be chained
+via the NEXT property of a drm_colorop to constitute a color pipeline.
+Each drm_colorop object is unique, i.e., even if multiple color
+pipelines have the same operation they won't share the same drm_colorop
+object to describe that operation.
+
+Just like other DRM objects the drm_colorop objects are discovered via
+IOCTLs:
+
+DRM_IOCTL_MODE_GETCOLOROPRESOURCES: This IOCTL is used to retrieve the
+number of all drm_colorop objects.
+
+DRM_IOCTL_MODE_GETCOLOROP: This IOCTL is used to read one drm_colorop.
+It includes the ID for the colorop object, as well as the plane_id of
+the associated plane. All other values should be registered as
+properties.
+
+Each drm_colorop has three core properties:
+
+TYPE: The type of transformation, such as
+* enumerated curve
+* custom (uniform) 1D LUT
+* 3x3 matrix
+* 3x4 matrix
+* 3D LUT
+* etc.
+
+Depending on the type of transformation other properties will describe
+more details.
+
+BYPASS: A boolean property that can be used to easily put a block into
+bypass mode. While setting other properties might fail atomic check,
+setting the BYPASS property to true should never fail. This allows DRM
+clients to fallback to other methods of color management if an atomic
+check for KMS color operations fails.
+
+NEXT: The ID of the next drm_colorop in a color pipeline, or 0 if this
+drm_colorop is the last in the chain.
+
+An example of a drm_colorop object might look like one of these::
+
+    Color operation 42
+    ├─ "type": enum {Bypass, 1D curve} = 1D curve
+    ├─ "1d_curve_type": enum {LUT, sRGB, PQ, BT.709, HLG, …} = LUT
+    ├─ "lut_size": immutable range = 4096
+    ├─ "lut_data": blob
+    └─ "next": immutable color operation ID = 43
+
+    Color operation 42
+    ├─ "type": enum {Bypass, 3D LUT} = 3D LUT
+    ├─ "lut_size": immutable range = 33
+    ├─ "lut_data": blob
+    └─ "next": immutable color operation ID = 43
+
+    Color operation 42
+    ├─ "type": enum {Bypass, Matrix} = Matrix
+    ├─ "matrix_data": blob
+    └─ "next": immutable color operation ID = 43
+
+
+COLOR_PIPELINE Plane Property
+=============================
+
+Because we don't have existing KMS color properties in the pre-blending
+portion of display pipelines (i.e. on drm_planes) we are introducing
+color pipelines here first. Eventually we'll want to use the same
+concept for the post-blending portion, i.e. drm_crtcs.
+
+Color Pipelines are created by a driver and advertised via a new
+COLOR_PIPELINE enum property on each plane. Values of the property
+always include '0', which is the default and means all color processing
+is disabled. Additional values will be the object IDs of the first
+drm_colorop in a pipeline. A driver can create and advertise none, one,
+or more possible color pipelines. A DRM client will select a color
+pipeline by setting the COLOR PIPELINE to the respective value.
+
+In the case where drivers have custom support for pre-blending color
+processing those drivers shall reject atomic commits that are trying to
+set both the custom color properties, as well as the COLOR_PIPELINE
+property.
+
+An example of a COLOR_PIPELINE property on a plane might look like this::
+
+    Plane 10
+    ├─ "type": immutable enum {Overlay, Primary, Cursor} = Primary
+    ├─ …
+    └─ "color_pipeline": enum {0, 42, 52} = 0
+
+
+Color Pipeline Discovery
+========================
+
+A DRM client wanting color management on a drm_plane will:
+
+1. Read all drm_colorop objects
+2. Get the COLOR_PIPELINE property of the plane
+3. iterate all COLOR_PIPELINE enum values
+4. for each enum value walk the color pipeline (via the NEXT pointers)
+   and see if the available color operations are suitable for the
+   desired color management operations
+
+An example of chained properties to define an AMD pre-blending color
+pipeline might look like this::
+
+    Plane 10
+    ├─ "type": immutable enum {Overlay, Primary, Cursor} = Primary
+    └─ "color_pipeline": enum {0, 42} = 0
+    Color operation 42 (input CSC)
+    ├─ "type": enum {Bypass, Matrix} = Matrix
+    ├─ "matrix_data": blob
+    └─ "next": immutable color operation ID = 43
+    Color operation 43
+    ├─ "type": enum {Scaling} = Scaling
+    └─ "next": immutable color operation ID = 44
+    Color operation 44 (DeGamma)
+    ├─ "type": enum {Bypass, 1D curve} = 1D curve
+    ├─ "1d_curve_type": enum {sRGB, PQ, …} = sRGB
+    └─ "next": immutable color operation ID = 45
+    Color operation 45 (gamut remap)
+    ├─ "type": enum {Bypass, Matrix} = Matrix
+    ├─ "matrix_data": blob
+    └─ "next": immutable color operation ID = 46
+    Color operation 46 (shaper LUT RAM)
+    ├─ "type": enum {Bypass, 1D curve} = 1D curve
+    ├─ "1d_curve_type": enum {LUT} = LUT
+    ├─ "lut_size": immutable range = 4096
+    ├─ "lut_data": blob
+    └─ "next": immutable color operation ID = 47
+    Color operation 47 (3D LUT RAM)
+    ├─ "type": enum {Bypass, 3D LUT} = 3D LUT
+    ├─ "lut_size": immutable range = 17
+    ├─ "lut_data": blob
+    └─ "next": immutable color operation ID = 48
+    Color operation 48 (blend gamma)
+    ├─ "type": enum {Bypass, 1D curve} = 1D curve
+    ├─ "1d_curve_type": enum {LUT, sRGB, PQ, …} = LUT
+    ├─ "lut_size": immutable range = 4096
+    ├─ "lut_data": blob
+    └─ "next": immutable color operation ID = 0
+
+
+Color Pipeline Programming
+==========================
+
+Once a DRM client has found a suitable pipeline it will:
+
+1. Set the COLOR_PIPELINE enum value to the one pointing at the first
+   drm_colorop object of the desired pipeline
+2. Set the properties for all drm_colorop objects in the pipeline to the
+   desired values, setting BYPASS to true for unused drm_colorop blocks,
+   and false for enabled drm_colorop blocks
+3. Perform atomic_check/commit as desired
+
+To configure the pipeline for an HDR10 PQ plane and blending in linear
+space, a compositor might perform an atomic commit with the following
+property values::
+
+    Plane 10
+    └─ "color_pipeline" = 42
+    Color operation 42 (input CSC)
+    └─ "bypass" = true
+    Color operation 44 (DeGamma)
+    └─ "bypass" = true
+    Color operation 45 (gamut remap)
+    └─ "bypasse" = true
+    Color operation 46 (shaper LUT RAM)
+    └─ "bypass" = true
+    Color operation 47 (3D LUT RAM)
+    └─ "lut_data" = Gamut mapping + tone mapping + night mode
+    Color operation 48 (blend gamma)
+    └─ "1d_curve_type" = PQ inverse EOTF
+
+
+References
+==========
+
+1. 
https://lore.kernel.org/dri-devel/QMers3awXvNCQlyhWdTtsPwkp5ie9bze_hD5nAccFW7a_RXlWjYB7MoUW_8CKLT2bSQwIXVi5H6VULYIxCdgvryZoAoJnC5lZgyK1QWn488=@emersion.fr/
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-- 
2.42.0

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