On 2023-10-11 19:58, Matthew Brost wrote:
> DRM_SCHED_POLICY_SINGLE_ENTITY creates a 1 to 1 relationship between
> scheduler and entity. No priorities or run queue used in this mode.
> Intended for devices with firmware schedulers.
> 
> v2:
>   - Drop sched / rq union (Luben)
> v3:
>   - Don't pick entity if stopped in drm_sched_select_entity (Danilo)
> v4:
>   - Rework if statement in drm_sched_entity_init (Luben)
>   - Update comment for drm_sched_entity_to_scheduler (Luben)
>   - Reword a few things in DOC comment (Luben)
>   - Do not check sched policy in for statement (Luben)
> 
> Signed-off-by: Matthew Brost <matthew.br...@intel.com>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c | 70 ++++++++++++++-----
>  drivers/gpu/drm/scheduler/sched_fence.c  |  2 +-
>  drivers/gpu/drm/scheduler/sched_main.c   | 86 ++++++++++++++++++------
>  include/drm/gpu_scheduler.h              |  8 +++
>  4 files changed, 131 insertions(+), 35 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
> b/drivers/gpu/drm/scheduler/sched_entity.c
> index cf42e2265d64..1ef3883764f9 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -83,6 +83,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>       memset(entity, 0, sizeof(struct drm_sched_entity));
>       INIT_LIST_HEAD(&entity->list);
>       entity->rq = NULL;
> +     entity->single_sched = NULL;
>       entity->guilty = guilty;
>       entity->num_sched_list = num_sched_list;
>       entity->priority = priority;
> @@ -90,8 +91,18 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>       RCU_INIT_POINTER(entity->last_scheduled, NULL);
>       RB_CLEAR_NODE(&entity->rb_tree_node);
>  
> -     if(num_sched_list)
> -             entity->rq = &sched_list[0]->sched_rq[entity->priority];
> +

^ This adds an extra blank line and scripts/checkpatch.pl rejects it.

> +     if (num_sched_list) {
> +             if (sched_list[0]->sched_policy !=
> +                 DRM_SCHED_POLICY_SINGLE_ENTITY) {
> +                     entity->rq = &sched_list[0]->sched_rq[entity->priority];
> +             } else if (num_sched_list == 1 && 
> !sched_list[0]->single_entity) {
> +                     sched_list[0]->single_entity = entity;
> +                     entity->single_sched = sched_list[0];
> +             } else {
> +                     return -EINVAL;
> +             }
> +     }
>  
>       init_completion(&entity->entity_idle);
>  
> @@ -124,7 +135,8 @@ void drm_sched_entity_modify_sched(struct 
> drm_sched_entity *entity,
>                                   struct drm_gpu_scheduler **sched_list,
>                                   unsigned int num_sched_list)
>  {
> -     WARN_ON(!num_sched_list || !sched_list);
> +     WARN_ON(!num_sched_list || !sched_list ||
> +             !!entity->single_sched);
>  
>       entity->sched_list = sched_list;
>       entity->num_sched_list = num_sched_list;
> @@ -231,13 +243,15 @@ static void drm_sched_entity_kill(struct 
> drm_sched_entity *entity)
>  {
>       struct drm_sched_job *job;
>       struct dma_fence *prev;
> +     bool single_entity = !!entity->single_sched;
>  
> -     if (!entity->rq)
> +     if (!entity->rq && !single_entity)
>               return;
>  
>       spin_lock(&entity->rq_lock);
>       entity->stopped = true;
> -     drm_sched_rq_remove_entity(entity->rq, entity);
> +     if (!single_entity)
> +             drm_sched_rq_remove_entity(entity->rq, entity);
>       spin_unlock(&entity->rq_lock);
>  
>       /* Make sure this entity is not used by the scheduler at the moment */
> @@ -259,6 +273,20 @@ static void drm_sched_entity_kill(struct 
> drm_sched_entity *entity)
>       dma_fence_put(prev);
>  }
>  
> +/**
> + * drm_sched_entity_to_scheduler - Schedule entity to GPU scheduler
> + * @entity: scheduler entity
> + *
> + * Returns GPU scheduler for the entity
> + */
> +struct drm_gpu_scheduler *
> +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity)
> +{
> +     bool single_entity = !!entity->single_sched;
> +
> +     return single_entity ? entity->single_sched : entity->rq->sched;
> +}
> +
>  /**
>   * drm_sched_entity_flush - Flush a context entity
>   *
> @@ -276,11 +304,12 @@ long drm_sched_entity_flush(struct drm_sched_entity 
> *entity, long timeout)
>       struct drm_gpu_scheduler *sched;
>       struct task_struct *last_user;
>       long ret = timeout;
> +     bool single_entity = !!entity->single_sched;
>  
> -     if (!entity->rq)
> +     if (!entity->rq && !single_entity)
>               return 0;
>  
> -     sched = entity->rq->sched;
> +     sched = drm_sched_entity_to_scheduler(entity);
>       /**
>        * The client will not queue more IBs during this fini, consume existing
>        * queued IBs or discard them on SIGKILL
> @@ -373,7 +402,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>               container_of(cb, struct drm_sched_entity, cb);
>  
>       drm_sched_entity_clear_dep(f, cb);
> -     drm_sched_wakeup_if_can_queue(entity->rq->sched);
> +     drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity));
>  }
>  
>  /**
> @@ -387,6 +416,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>  void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
>                                  enum drm_sched_priority priority)
>  {
> +     WARN_ON(!!entity->single_sched);
> +
>       spin_lock(&entity->rq_lock);
>       entity->priority = priority;
>       spin_unlock(&entity->rq_lock);
> @@ -399,7 +430,7 @@ EXPORT_SYMBOL(drm_sched_entity_set_priority);
>   */
>  static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity 
> *entity)
>  {
> -     struct drm_gpu_scheduler *sched = entity->rq->sched;
> +     struct drm_gpu_scheduler *sched = drm_sched_entity_to_scheduler(entity);
>       struct dma_fence *fence = entity->dependency;
>       struct drm_sched_fence *s_fence;
>  
> @@ -501,7 +532,8 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct 
> drm_sched_entity *entity)
>        * Update the entity's location in the min heap according to
>        * the timestamp of the next job, if any.
>        */
> -     if (entity->rq->sched->sched_policy == DRM_SCHED_POLICY_FIFO) {
> +     if (drm_sched_entity_to_scheduler(entity)->sched_policy ==
> +         DRM_SCHED_POLICY_FIFO) {
>               struct drm_sched_job *next;
>  
>               next = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
> @@ -524,6 +556,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity 
> *entity)
>       struct drm_gpu_scheduler *sched;
>       struct drm_sched_rq *rq;
>  
> +     WARN_ON(!!entity->single_sched);
> +
>       /* single possible engine and already selected */
>       if (!entity->sched_list)
>               return;
> @@ -573,12 +607,13 @@ void drm_sched_entity_select_rq(struct drm_sched_entity 
> *entity)
>  void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>  {
>       struct drm_sched_entity *entity = sched_job->entity;
> -     bool first, fifo = entity->rq->sched->sched_policy ==
> -             DRM_SCHED_POLICY_FIFO;
> +     bool single_entity = !!entity->single_sched;
> +     bool first;
>       ktime_t submit_ts;
>  
>       trace_drm_sched_job(sched_job, entity);
> -     atomic_inc(entity->rq->sched->score);
> +     if (!single_entity)
> +             atomic_inc(entity->rq->sched->score);
>       WRITE_ONCE(entity->last_user, current->group_leader);
>  
>       /*
> @@ -591,6 +626,10 @@ void drm_sched_entity_push_job(struct drm_sched_job 
> *sched_job)
>  
>       /* first job wakes up scheduler */
>       if (first) {
> +             struct drm_gpu_scheduler *sched =
> +                     drm_sched_entity_to_scheduler(entity);
> +             bool fifo = sched->sched_policy == DRM_SCHED_POLICY_FIFO;
> +
>               /* Add the entity to the run queue */
>               spin_lock(&entity->rq_lock);
>               if (entity->stopped) {
> @@ -600,13 +639,14 @@ void drm_sched_entity_push_job(struct drm_sched_job 
> *sched_job)
>                       return;
>               }
>  
> -             drm_sched_rq_add_entity(entity->rq, entity);
> +             if (!single_entity)
> +                     drm_sched_rq_add_entity(entity->rq, entity);
>               spin_unlock(&entity->rq_lock);
>  
>               if (fifo)
>                       drm_sched_rq_update_fifo(entity, submit_ts);
>  
> -             drm_sched_wakeup_if_can_queue(entity->rq->sched);
> +             drm_sched_wakeup_if_can_queue(sched);
>       }
>  }
>  EXPORT_SYMBOL(drm_sched_entity_push_job);
> diff --git a/drivers/gpu/drm/scheduler/sched_fence.c 
> b/drivers/gpu/drm/scheduler/sched_fence.c
> index 06cedfe4b486..f6b926f5e188 100644
> --- a/drivers/gpu/drm/scheduler/sched_fence.c
> +++ b/drivers/gpu/drm/scheduler/sched_fence.c
> @@ -225,7 +225,7 @@ void drm_sched_fence_init(struct drm_sched_fence *fence,
>  {
>       unsigned seq;
>  
> -     fence->sched = entity->rq->sched;
> +     fence->sched = drm_sched_entity_to_scheduler(entity);
>       seq = atomic_inc_return(&entity->fence_seq);
>       dma_fence_init(&fence->scheduled, &drm_sched_fence_ops_scheduled,
>                      &fence->lock, entity->fence_context, seq);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
> b/drivers/gpu/drm/scheduler/sched_main.c
> index 150e5330f0fa..7dbb3392124d 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -32,7 +32,8 @@
>   * backend operations to the scheduler like submitting a job to hardware run 
> queue,
>   * returning the dependencies of a job etc.
>   *
> - * The organisation of the scheduler is the following:
> + * For scheduling policies DRM_SCHED_POLICY_RR and DRM_SCHED_POLICY_FIFO, the
> + * scheduler organization is:
>   *
>   * 1. Each hw run queue has one scheduler
>   * 2. Each scheduler has multiple run queues with different priorities
> @@ -43,7 +44,24 @@
>   *
>   * The jobs in a entity are always scheduled in the order that they were 
> pushed.
>   *
> - * Note that once a job was taken from the entities queue and pushed to the
> + * For DRM_SCHED_POLICY_SINGLE_ENTITY, the organization of the scheduler is:
> + *
> + * 1. One to one relationship between scheduler and entity
> + * 2. No priorities implemented per scheduler (single job queue)
> + * 3. No run queues in scheduler rather jobs are directly dequeued from 
> entity
> + * 4. The entity maintains a queue of jobs that will be scheduled to the
> + * hardware
> + *
> + * The jobs in a entity are always scheduled in the order that they were 
> pushed
> + * regardless of scheduling policy. Single-entity scheduling is essentially a
> + * FIFO for jobs.
> + *
> + * A policy of DRM_SCHED_POLICY_RR or DRM_SCHED_POLICY_FIFO is expected to be
> + * used when the kernel-mode driver is scheduling directly to the hardware 
> while
> + * a scheduling policy of DRM_SCHED_POLICY_SINGLE_ENTITY is expected to be 
> used
> + * when there is a firmware scheduler.
> + *
> + * Note that once a job is taken from the entities queue and pushed to the
>   * hardware, i.e. the pending queue, the entity must not be referenced 
> anymore
>   * through the jobs entity pointer.
>   */
> @@ -96,6 +114,8 @@ static inline void drm_sched_rq_remove_fifo_locked(struct 
> drm_sched_entity *enti
>  
>  void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
>  {
> +     WARN_ON(!!entity->single_sched);
> +
>       /*
>        * Both locks need to be grabbed, one to protect from entity->rq change
>        * for entity from within concurrent drm_sched_entity_select_rq and the
> @@ -126,6 +146,8 @@ void drm_sched_rq_update_fifo(struct drm_sched_entity 
> *entity, ktime_t ts)
>  static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
>                             struct drm_sched_rq *rq)
>  {
> +     WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
> +
>       spin_lock_init(&rq->lock);
>       INIT_LIST_HEAD(&rq->entities);
>       rq->rb_tree_root = RB_ROOT_CACHED;
> @@ -144,6 +166,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler 
> *sched,
>  void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>                            struct drm_sched_entity *entity)
>  {
> +     WARN_ON(!!entity->single_sched);
> +
>       if (!list_empty(&entity->list))
>               return;
>  
> @@ -166,6 +190,8 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>  void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>                               struct drm_sched_entity *entity)
>  {
> +     WARN_ON(!!entity->single_sched);
> +
>       if (list_empty(&entity->list))
>               return;
>  
> @@ -641,7 +667,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
>                      struct drm_sched_entity *entity,
>                      void *owner)
>  {
> -     if (!entity->rq)
> +     if (!entity->rq && !entity->single_sched)
>               return -ENOENT;
>  
>       job->entity = entity;
> @@ -674,13 +700,16 @@ void drm_sched_job_arm(struct drm_sched_job *job)
>  {
>       struct drm_gpu_scheduler *sched;
>       struct drm_sched_entity *entity = job->entity;
> +     bool single_entity = !!entity->single_sched;
>  
>       BUG_ON(!entity);
> -     drm_sched_entity_select_rq(entity);
> -     sched = entity->rq->sched;
> +     if (!single_entity)
> +             drm_sched_entity_select_rq(entity);
> +     sched = drm_sched_entity_to_scheduler(entity);
>  
>       job->sched = sched;
> -     job->s_priority = entity->rq - sched->sched_rq;
> +     if (!single_entity)
> +             job->s_priority = entity->rq - sched->sched_rq;
>       job->id = atomic64_inc_return(&sched->job_id_count);
>  
>       drm_sched_fence_init(job->s_fence, job->entity);
> @@ -896,6 +925,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>       if (!drm_sched_can_queue(sched))
>               return NULL;
>  
> +     if (sched->single_entity) {
> +             if (!READ_ONCE(sched->single_entity->stopped) &&
> +                 drm_sched_entity_is_ready(sched->single_entity))
> +                     return sched->single_entity;
> +
> +             return NULL;
> +     }
> +
>       /* Kernel run queue has higher priority than normal run queue*/
>       for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
> i--) {
>               entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> @@ -1092,6 +1129,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>               return -EINVAL;
>  
>       sched->ops = ops;
> +     sched->single_entity = NULL;
>       sched->hw_submission_limit = hw_submission;
>       sched->name = name;
>       if (submit_wq) {
> @@ -1111,8 +1149,10 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>       sched->dev = dev;
>       sched->sched_policy = sched_policy == DRM_SCHED_POLICY_UNSET ?
>               drm_sched_policy_default : sched_policy;
> -     for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
> -             drm_sched_rq_init(sched, &sched->sched_rq[i]);
> +     if (sched_policy != DRM_SCHED_POLICY_SINGLE_ENTITY) {
> +             for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; 
> i++)
> +                     drm_sched_rq_init(sched, &sched->sched_rq[i]);
> +     }
>  
>       init_waitqueue_head(&sched->job_scheduled);
>       INIT_LIST_HEAD(&sched->pending_list);
> @@ -1143,19 +1183,25 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
>  
>       drm_sched_wqueue_stop(sched);
>  
> -     for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
> i--) {
> -             struct drm_sched_rq *rq = &sched->sched_rq[i];
> +     if (sched->single_entity) {
> +             spin_lock(&sched->single_entity->rq_lock);
> +             sched->single_entity->stopped = true;
> +             spin_unlock(&sched->single_entity->rq_lock);
> +     } else if (sched->sched_policy != DRM_SCHED_POLICY_SINGLE_ENTITY) {
> +             for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= 
> DRM_SCHED_PRIORITY_MIN; i--) {
> +                     struct drm_sched_rq *rq = &sched->sched_rq[i];
>  
> -             spin_lock(&rq->lock);
> -             list_for_each_entry(s_entity, &rq->entities, list)
> -                     /*
> -                      * Prevents reinsertion and marks job_queue as idle,
> -                      * it will removed from rq in drm_sched_entity_fini
> -                      * eventually
> -                      */
> -                     s_entity->stopped = true;
> -             spin_unlock(&rq->lock);
> +                     spin_lock(&rq->lock);
> +                     list_for_each_entry(s_entity, &rq->entities, list)
> +                             /*
> +                              * Prevents reinsertion and marks job_queue as 
> idle,
> +                              * it will removed from rq in 
> drm_sched_entity_fini
> +                              * eventually
> +                              */
> +                             s_entity->stopped = true;
> +                     spin_unlock(&rq->lock);
>  
> +             }

^ Blank lines aren't necessary before a closing brace.

I've fixed both of these locally, and would like to try something before 
R-V-ing this patch.

>       }
>  
>       /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
> @@ -1186,6 +1232,8 @@ void drm_sched_increase_karma(struct drm_sched_job *bad)
>       struct drm_sched_entity *entity;
>       struct drm_gpu_scheduler *sched = bad->sched;
>  
> +     WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
> +
>       /* don't change @bad's karma if it's from KERNEL RQ,
>        * because sometimes GPU hang would cause kernel jobs (like VM updating 
> jobs)
>        * corrupt but keep in mind that kernel jobs always considered good.
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 320f0a720486..e67b53c3546b 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -79,6 +79,7 @@ enum drm_sched_policy {
>       DRM_SCHED_POLICY_UNSET,
>       DRM_SCHED_POLICY_RR,
>       DRM_SCHED_POLICY_FIFO,
> +     DRM_SCHED_POLICY_SINGLE_ENTITY,
>       DRM_SCHED_POLICY_COUNT,
>  };
>  
> @@ -112,6 +113,9 @@ struct drm_sched_entity {
>        */
>       struct drm_sched_rq             *rq;
>  
> +     /** @single_sched: Single scheduler */
> +     struct drm_gpu_scheduler        *single_sched;
> +
>       /**
>        * @sched_list:
>        *
> @@ -473,6 +477,7 @@ struct drm_sched_backend_ops {
>   * struct drm_gpu_scheduler - scheduler instance-specific data
>   *
>   * @ops: backend operations provided by the driver.
> + * @single_entity: Single entity for the scheduler
>   * @hw_submission_limit: the max size of the hardware queue.
>   * @timeout: the time after which a job is removed from the scheduler.
>   * @name: name of the ring for which this scheduler is being used.
> @@ -504,6 +509,7 @@ struct drm_sched_backend_ops {
>   */
>  struct drm_gpu_scheduler {
>       const struct drm_sched_backend_ops      *ops;
> +     struct drm_sched_entity         *single_entity;
>       uint32_t                        hw_submission_limit;
>       long                            timeout;
>       const char                      *name;
> @@ -587,6 +593,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>                         struct drm_gpu_scheduler **sched_list,
>                         unsigned int num_sched_list,
>                         atomic_t *guilty);
> +struct drm_gpu_scheduler *
> +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity);
>  long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
>  void drm_sched_entity_fini(struct drm_sched_entity *entity);
>  void drm_sched_entity_destroy(struct drm_sched_entity *entity);

-- 
Regards,
Luben

Reply via email to