On 10/5/23 18:15, Melissa Wen wrote:
Add 3D LUT property for plane color transformations using a 3D lookup
table. 3D LUT allows for highly accurate and complex color
transformations and is suitable to adjust the balance between color
channels. It's also more complex to manage and require more
computational resources.
Since a 3D LUT has a limited number of entries in each dimension we want
to use them in an optimal fashion. This means using the 3D LUT in a
colorspace that is optimized for human vision, such as sRGB, PQ, or
another non-linear space. Therefore, userpace may need one 1D LUT
(shaper) before it to delinearize content and another 1D LUT after 3D
LUT (blend) to linearize content again for blending. The next patches
add these 1D LUTs to the plane color mgmt pipeline.
v3:
- improve commit message about 3D LUT
- describe the 3D LUT entries and size (Harry)
v4:
- advertise 3D LUT max size as the size of a single-dimension
Signed-off-by: Melissa Wen <m...@igalia.com>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h | 18 +++++++++++++++
.../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h | 9 ++++++++
.../amd/display/amdgpu_dm/amdgpu_dm_color.c | 14 +++++++++++
.../amd/display/amdgpu_dm/amdgpu_dm_plane.c | 23 +++++++++++++++++++
4 files changed, 64 insertions(+)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
index 62044d41da75..f7adaa52c23f 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
@@ -363,6 +363,24 @@ struct amdgpu_mode_info {
* @plane_hdr_mult_property:
*/
struct drm_property *plane_hdr_mult_property;
+ /**
+ * @plane_lut3d_property: Plane property for color transformation using
+ * a 3D LUT (pre-blending), a three-dimensional array where each
+ * element is an RGB triplet. Each dimension has a size of the cubed
+ * root of lut3d_size. The array contains samples from the approximated
+ * function. On AMD, values between samples are estimated by
+ * tetrahedral interpolation. The array is accessed with three indices,
+ * one for each input dimension (color channel), blue being the
+ * outermost dimension, red the innermost.
+ */
+ struct drm_property *plane_lut3d_property;
+ /**
+ * @plane_degamma_lut_size_property: Plane property to define the max
+ * size of 3D LUT as supported by the driver (read-only). The max size
+ * is the max size of one dimension and, therefore, the max number of
+ * entries for 3D LUT array is the 3D LUT size cubed;
+ */
+ struct drm_property *plane_lut3d_size_property;
};
#define AMDGPU_MAX_BL_LEVEL 0xFF
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h
index bb2ce843369d..7a2350c62cf1 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h
@@ -784,6 +784,11 @@ struct dm_plane_state {
* TF is needed for any subsequent linear-to-non-linear transforms.
*/
__u64 hdr_mult;
+ /**
+ * @lut3d: 3D lookup table blob. The blob (if not NULL) is an array of
+ * &struct drm_color_lut.
+ */
+ struct drm_property_blob *lut3d;
};
struct dm_crtc_state {
@@ -869,6 +874,10 @@ void amdgpu_dm_update_freesync_caps(struct drm_connector
*connector,
void amdgpu_dm_trigger_timing_sync(struct drm_device *dev);
+/* 3D LUT max size is 17x17x17 (4913 entries) */
+#define MAX_COLOR_3DLUT_SIZE 17
+#define MAX_COLOR_3DLUT_BITDEPTH 12
+/* 1D LUT size */
#define MAX_COLOR_LUT_ENTRIES 4096
/* Legacy gamm LUT users such as X doesn't like large LUT sizes */
#define MAX_COLOR_LEGACY_LUT_ENTRIES 256
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_color.c
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_color.c
index caf49a044ab4..011f2f9ec890 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_color.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_color.c
@@ -230,6 +230,20 @@ amdgpu_dm_create_color_properties(struct amdgpu_device
*adev)
return -ENOMEM;
adev->mode_info.plane_hdr_mult_property = prop;
+ prop = drm_property_create(adev_to_drm(adev),
+ DRM_MODE_PROP_BLOB,
+ "AMD_PLANE_LUT3D", 0);
+ if (!prop)
+ return -ENOMEM;
+ adev->mode_info.plane_lut3d_property = prop;
+
+ prop = drm_property_create_range(adev_to_drm(adev),
+ DRM_MODE_PROP_IMMUTABLE,
+ "AMD_PLANE_LUT3D_SIZE", 0, UINT_MAX);
+ if (!prop)
+ return -ENOMEM;
+ adev->mode_info.plane_lut3d_size_property = prop;
+
return 0;
}
#endif
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c
index ae64d4b73360..068798ffdd56 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c
@@ -1359,6 +1359,8 @@ dm_drm_plane_duplicate_state(struct drm_plane *plane)
if (dm_plane_state->degamma_lut)
drm_property_blob_get(dm_plane_state->degamma_lut);
+ if (dm_plane_state->lut3d)
+ drm_property_blob_get(dm_plane_state->lut3d);
This is wrong, and was breaking state restoration on suspend.
dm_plane_state->lut3d is always NULL as it's the new zero-ed state, you
need to check the old_dm_plane_state's values and then set it on the new
state after _get.
It should be like this: (based on end of the patchset).
if (old_dm_plane_state->degamma_lut) {
drm_property_blob_get(old_dm_plane_state->degamma_lut);
dm_plane_state->degamma_lut = old_dm_plane_state->degamma_lut;
}
if (old_dm_plane_state->ctm) {
drm_property_blob_get(old_dm_plane_state->ctm);
dm_plane_state->ctm = old_dm_plane_state->ctm;
}
if (old_dm_plane_state->shaper_lut) {
drm_property_blob_get(old_dm_plane_state->shaper_lut);
dm_plane_state->shaper_lut = old_dm_plane_state->shaper_lut;
}
if (old_dm_plane_state->lut3d) {
drm_property_blob_get(old_dm_plane_state->lut3d);
dm_plane_state->lut3d = old_dm_plane_state->lut3d;
}
if (old_dm_plane_state->blend_lut) {
drm_property_blob_get(old_dm_plane_state->blend_lut);
dm_plane_state->blend_lut = old_dm_plane_state->blend_lut;
}
because it doesn't do the memcpy like the base drm atomic stuff.
I also had to add a patch to ensure color mgmt was updated on unsuspend
always too, but that's not related to this patchset and also affected
stuff beforehand.
I'll send that patch in a bit.
Thanks!
- Joshie 🐸✨
dm_plane_state->degamma_tf = old_dm_plane_state->degamma_tf;
dm_plane_state->hdr_mult = old_dm_plane_state->hdr_mult;
@@ -1432,6 +1434,8 @@ static void dm_drm_plane_destroy_state(struct drm_plane
*plane,
if (dm_plane_state->degamma_lut)
drm_property_blob_put(dm_plane_state->degamma_lut);
+ if (dm_plane_state->lut3d)
+ drm_property_blob_put(dm_plane_state->lut3d);
if (dm_plane_state->dc_state)
dc_plane_state_release(dm_plane_state->dc_state);
@@ -1462,6 +1466,14 @@ dm_atomic_plane_attach_color_mgmt_properties(struct
amdgpu_display_manager *dm,
drm_object_attach_property(&plane->base,
dm->adev->mode_info.plane_hdr_mult_property,
AMDGPU_HDR_MULT_DEFAULT);
+
+ if (dpp_color_caps.hw_3d_lut) {
+ drm_object_attach_property(&plane->base,
+ mode_info.plane_lut3d_property, 0);
+ drm_object_attach_property(&plane->base,
+ mode_info.plane_lut3d_size_property,
+ MAX_COLOR_3DLUT_SIZE);
+ }
}
static int
@@ -1493,6 +1505,14 @@ dm_atomic_plane_set_property(struct drm_plane *plane,
dm_plane_state->hdr_mult = val;
dm_plane_state->base.color_mgmt_changed = 1;
}
+ } else if (property == adev->mode_info.plane_lut3d_property) {
+ ret = drm_property_replace_blob_from_id(plane->dev,
+ &dm_plane_state->lut3d,
+ val, -1,
+ sizeof(struct
drm_color_lut),
+ &replaced);
+ dm_plane_state->base.color_mgmt_changed |= replaced;
+ return ret;
} else {
drm_dbg_atomic(plane->dev,
"[PLANE:%d:%s] unknown property [PROP:%d:%s]]\n",
@@ -1520,6 +1540,9 @@ dm_atomic_plane_get_property(struct drm_plane *plane,
*val = dm_plane_state->degamma_tf;
} else if (property == adev->mode_info.plane_hdr_mult_property) {
*val = dm_plane_state->hdr_mult;
+ } else if (property == adev->mode_info.plane_lut3d_property) {
+ *val = (dm_plane_state->lut3d) ?
+ dm_plane_state->lut3d->base.id : 0;
} else {
return -EINVAL;
}