On Tue, Aug 10, 2010 at 10:14 AM, Andy Furniss <andyqos at ukfsn.org> wrote:
> Alex Deucher wrote:
>>
>> - buffer offsets in the base regs are 256b aligned so
>> shift properly when comparing, fixed by Andre Maasikas
>> - mipmap size was calculated wrong when nlevel=0
>> - texture bo offsets were used after the bo base address was added
>> - vertex resource size register is size - 1, not size
>
> I tried this patch on a d-r-t from 100805 (todays d-r-t seems to have
> reverted to a month ago and doesn't work well with tiling)
>
> The patch, while fixing mesa demos lodbias and cubemap, seems to regress
> ut2004 and doom3 demos -

ut2004 has been having issues for a while so I wouldn't blame this
patch 100%, Then again my issues seem to be similar to
https://bugs.freedesktop.org/show_bug.cgi?id=27443 which may or may
not be related.

>
> radeon 0000:01:00.0: mipmap bo too small (128 128 4 0 7 393216 -> 458816
> have 655360)
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