Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by repaper. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Cc: "Noralf Trønnes" <nor...@tronnes.org>
---
 drivers/gpu/drm/tiny/repaper.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/tiny/repaper.c b/drivers/gpu/drm/tiny/repaper.c
index 8fd6758f5725f..1f78aa3d26bbd 100644
--- a/drivers/gpu/drm/tiny/repaper.c
+++ b/drivers/gpu/drm/tiny/repaper.c
@@ -26,7 +26,7 @@
 #include <drm/drm_damage_helper.h>
 #include <drm/drm_drv.h>
 #include <drm/drm_fb_dma_helper.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_format_helper.h>
 #include <drm/drm_framebuffer.h>
 #include <drm/drm_gem_atomic_helper.h>
@@ -1118,7 +1118,7 @@ static int repaper_probe(struct spi_device *spi)
 
        DRM_DEBUG_DRIVER("SPI speed: %uMHz\n", spi->max_speed_hz / 1000000);
 
-       drm_fbdev_generic_setup(drm, 0);
+       drm_fbdev_dma_setup(drm, 0);
 
        return 0;
 }
-- 
2.44.0

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