Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by repaper. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes.
Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> Cc: "Noralf Trønnes" <nor...@tronnes.org> --- drivers/gpu/drm/tiny/repaper.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tiny/repaper.c b/drivers/gpu/drm/tiny/repaper.c index 8fd6758f5725f..1f78aa3d26bbd 100644 --- a/drivers/gpu/drm/tiny/repaper.c +++ b/drivers/gpu/drm/tiny/repaper.c @@ -26,7 +26,7 @@ #include <drm/drm_damage_helper.h> #include <drm/drm_drv.h> #include <drm/drm_fb_dma_helper.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_format_helper.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem_atomic_helper.h> @@ -1118,7 +1118,7 @@ static int repaper_probe(struct spi_device *spi) DRM_DEBUG_DRIVER("SPI speed: %uMHz\n", spi->max_speed_hz / 1000000); - drm_fbdev_generic_setup(drm, 0); + drm_fbdev_dma_setup(drm, 0); return 0; } -- 2.44.0