Le 27/03/24 - 14:59, Pekka Paalanen a écrit : > On Tue, 26 Mar 2024 16:57:03 +0100 > Louis Chauvet <louis.chau...@bootlin.com> wrote: > > > Le 25/03/24 - 11:26, Maíra Canal a écrit : > > > On 3/13/24 14:45, Louis Chauvet wrote: > > > > From: Arthur Grillo <arthurgri...@riseup.net> > > > > > > > > Add support to the YUV formats bellow: > > > > > > > > - NV12/NV16/NV24 > > > > - NV21/NV61/NV42 > > > > - YUV420/YUV422/YUV444 > > > > - YVU420/YVU422/YVU444 > > > > > > > > The conversion from yuv to rgb is done with fixed-point arithmetic, > > > > using > > > > 32.32 floats and the drm_fixed helpers. > > > > > > > > To do the conversion, a specific matrix must be used for each color > > > > range > > > > (DRM_COLOR_*_RANGE) and encoding (DRM_COLOR_*). This matrix is stored in > > > > the `conversion_matrix` struct, along with the specific y_offset needed. > > > > This matrix is queried only once, in `vkms_plane_atomic_update` and > > > > stored in a `vkms_plane_state`. Those conversion matrices of each > > > > encoding and range were obtained by rounding the values of the original > > > > conversion matrices multiplied by 2^32. This is done to avoid the use of > > > > floating point operations. > > > > > > > > The same reading function is used for YUV and YVU formats. As the only > > > > difference between those two category of formats is the order of field, > > > > a > > > > simple swap in conversion matrix columns allows using the same function. > > > > > > > > Signed-off-by: Arthur Grillo <arthurgri...@riseup.net> > > > > [Louis Chauvet: > > > > - Adapted Arthur's work > > > > - Implemented the read_line_t callbacks for yuv > > > > - add struct conversion_matrix > > > > - remove struct pixel_yuv_u8 > > > > - update the commit message > > > > - Merge the modifications from Arthur] > > > > > > A Co-developed-by tag would be more appropriate. > > > > I am not the main author of this part, I only applied a few simple > > suggestions, the complex part was done by Arthur. > > > > I will wait for Arthur's confirmation to change it to Co-developed by if > > he agrees. > > Co-developed-by is an additional tag, and does not replace S-o-b. To my > understanding, the kernel rules and Developers' Certificate of Origin > require S-o-b to be added by anyone who has taken a patch and > re-submitted it, regardless of who the original author is, and > especially if the patch was modified. > > Personally I also like to keep the list of changes like Louis added, to > credit people better.
I will keep everything, don't worry! > > > > Signed-off-by: Louis Chauvet <louis.chau...@bootlin.com> > > > > --- > > > > drivers/gpu/drm/vkms/vkms_drv.h | 22 ++ > > > > drivers/gpu/drm/vkms/vkms_formats.c | 431 > > > > ++++++++++++++++++++++++++++++++++++ > > > > drivers/gpu/drm/vkms/vkms_formats.h | 4 + > > > > drivers/gpu/drm/vkms/vkms_plane.c | 17 +- > > > > 4 files changed, 473 insertions(+), 1 deletion(-) > > > > > > ... > > > > > }; > > > > > > > > static struct drm_plane_state * > > > > @@ -117,12 +129,15 @@ static void vkms_plane_atomic_update(struct > > > > drm_plane *plane, > > > > drm_framebuffer_get(frame_info->fb); > > > > frame_info->rotation = > > > > drm_rotation_simplify(new_state->rotation, DRM_MODE_ROTATE_0 | > > > > > > > > DRM_MODE_ROTATE_90 | > > > > + > > > > DRM_MODE_ROTATE_180 | > > > > > > Why do we need to add DRM_MODE_ROTATE_180 here? Isn't the same as > > > reflecting both along the X and Y axis? > > > > Oops, I had no intention of putting that change here. I will move it to > > another patch. > > > > I don't understand why DRM_MODE_ROTATE_180 isn't in this list. If I read > > the drm_rotation_simplify documentation, it explains that this argument > > should contain all supported rotations and reflections, and ROT_180 is > > supported by VKMS. Perhaps this call is unnecessary because all > > combinations are supported by vkms? > > If you truly handle all bit patterns that the rotation bitfield can > have, then yes, the call seems unnecessary. > > However, as documented, the bitfield contains redundancy: the same > orientation can be expressed in more than one bit pattern. One example > is that ROTATE_180 is equivalent to REFLECT_X | REFLECT_Y. > > Since it's a bitmask, userspace can give you funny values like > ROTATE_0 | ROTATE_90 | ROTATE_180. That is a valid orientation of > 270-degree rotation (according to UAPI doc), but it is very awkwardly > expressed, hence the need to normalise it into a minimal bit pattern. The userspace can't set multiple bit, if you look at [1]: if (!is_power_of_2(val & DRM_MODE_ROTATE_MASK)) { drm_dbg_atomic(plane->dev, "[PLANE:%d:%s] bad rotation bitmask: 0x%llx\n", plane->base.id, plane->name, val); return -EINVAL; } I have a series ready for improving the drm documentation, you will be in copy. [1]: https://elixir.bootlin.com/linux/latest/source/drivers/gpu/drm/drm_atomic_uapi.c#L527 > It does not look like drm_rotation_simplify() actually does this > minimisation! drm_rotation_simplify() apply an additionnal REFLECT_X|REFLECT_Y|ROTATE_180, it is a "no-op" operation, but it transform ROT_90|REF_X into ROT_270|REF_Y, so you have eliminated REF_X and ROT_90. I will create a patch to document a bit more this function. In the current vkms code, it will just remove the 180° rotation. I think we can just delete this call as everything is supported. I will add the patch in the v6 (I don't know why it was there at the first place, and I don't want to introduce regression). > I was not able to tell if DRM common code actually stops userspace from > combining multiple ROTATE bits in the same value. I suspect it must > stop them, or perhaps all code dealing with rotation is actually broken. See [1], and yes, drm helpers are broken with multiple bit sets, they expect only one rotation bit. > drm_rotation_simplify() is useful for cases where your hardware does > not have exactly the same flexibility. Maybe it cannot do REFLECT_Y but > it can do everything else? Then drm_rotation_simplify() gives you a bit > pattern that you can use directly, or fails if the orientation is not > representable with what your hardware can do. > > At least, that's my understanding of quickly glancing over it. > > IOW, if you wanted to never have to deal with REFLECT_Y bit, you could > leave it out here. Or, if you never want to deal with ROTATE_180, leave > that out - you will get REFLECT_X | REFLECT_Y instead. In theory. > > > Thanks, > pq -- Louis Chauvet, Bootlin Embedded Linux and Kernel engineering https://bootlin.com