https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #11 from ?lmos <aaalmosss at gmail.com> 2010-12-25 11:13:21 PST --- Created an attachment (id=41442) View: https://bugs.freedesktop.org/attachment.cgi?id=41442 Review: https://bugs.freedesktop.org/review?bug=28623&attachment=41442 etqw_crash_fix.patch The attached hack may not be correct, but it fixes this problem. When drawing light halos around lamps, etqw calls glDrawElements() as it was issuing a vertex array: indices is a pointer to the buffer rather than an offset to the vbo. The real bug may be in etqw (is it allowed to issue a vertex array while a vbo is bound?) or in the way mesa detects the difference between a vertex array and a vbo. Or in the head of the one who designed glDrawElements() this way... -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.