Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by komeda. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes.
Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> Cc: Liviu Dudau <liviu.du...@arm.com> Acked-by: Liviu Dudau <liviu.du...@arm.com> --- drivers/gpu/drm/arm/display/komeda/komeda_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c index cc57ea4e13ae6..ffdeec3b3f2ea 100644 --- a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c +++ b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c @@ -9,7 +9,7 @@ #include <linux/of.h> #include <linux/platform_device.h> #include <linux/pm_runtime.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_module.h> #include <drm/drm_of.h> #include "komeda_dev.h" @@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev) } dev_set_drvdata(dev, mdrv); - drm_fbdev_generic_setup(&mdrv->kms->base, 32); + drm_fbdev_dma_setup(&mdrv->kms->base, 32); return 0; -- 2.44.0