Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by komeda. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Cc: Liviu Dudau <liviu.du...@arm.com>
Acked-by: Liviu Dudau <liviu.du...@arm.com>
---
 drivers/gpu/drm/arm/display/komeda/komeda_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c 
b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
index cc57ea4e13ae6..ffdeec3b3f2ea 100644
--- a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
+++ b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
@@ -9,7 +9,7 @@
 #include <linux/of.h>
 #include <linux/platform_device.h>
 #include <linux/pm_runtime.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_module.h>
 #include <drm/drm_of.h>
 #include "komeda_dev.h"
@@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev)
        }
 
        dev_set_drvdata(dev, mdrv);
-       drm_fbdev_generic_setup(&mdrv->kms->base, 32);
+       drm_fbdev_dma_setup(&mdrv->kms->base, 32);
 
        return 0;
 
-- 
2.44.0

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