https://bugs.freedesktop.org/show_bug.cgi?id=29226
Summary: on r600 3d applications are rendered too bright Product: DRI Version: unspecified Platform: x86-64 (AMD64) OS/Version: All Status: NEW Severity: normal Priority: medium Component: DRM/Radeon AssignedTo: dri-devel at lists.freedesktop.org ReportedBy: hramrach at centrum.cz I am running r600 card with 2.6.34 kernel and Mesa 7.8.2. ATI Technologies Inc RV710 [Radeon HD 4350] Since switching to the card I noticed rendering issues the most prominent being incorrect colors. The colors of many objects seem overly bright and lack saturation, the lighted areas show large patches of white or nearly white color. The UI which is 2d/unlit looks OK and so do glxgears. This does not happen on r300 card or Intel card. I tried running planeshift with software rendering and the character preview after logging in looked much better. However, after running with software renderer the issue is gone. This might be because planeshift calculates some lighting information during runtime and it was changed by the calculations performed on the software renderer. Planeshift can be found at http://www.planeshift.it/download.html I am not sure what the exact issue is. So far I was unable to reproduce it visibly with a trivial program. However, it also happens when running a 3D program through wine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.