Kulikov Vasiliy <segooon at gmail.com> writes:

> set_current_state() is called only once before the first iteration.
> After return from schedule_timeout() current state is TASK_RUNNING. If
> we are going to wait again, set_current_state() must be called.
>
> Signed-off-by: Kulikov Vasiliy <segooon at gmail.com>
> ---
>  drivers/gpu/drm/nouveau/nouveau_fence.c |    3 ++-
>  1 files changed, 2 insertions(+), 1 deletions(-)
>
Thanks, I've pushed this patch to the Nouveau kernel tree.

> diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c 
> b/drivers/gpu/drm/nouveau/nouveau_fence.c
> index 813d853..b7777ae 100644
> --- a/drivers/gpu/drm/nouveau/nouveau_fence.c
> +++ b/drivers/gpu/drm/nouveau/nouveau_fence.c
> @@ -186,7 +186,6 @@ nouveau_fence_wait(void *sync_obj, void *sync_arg, bool 
> lazy, bool intr)
>       unsigned long timeout = jiffies + (3 * DRM_HZ);
>       int ret = 0;
>  
> -     __set_current_state(intr ? TASK_INTERRUPTIBLE : TASK_UNINTERRUPTIBLE);
>  
>       while (1) {
>               if (nouveau_fence_signalled(sync_obj, sync_arg))
> @@ -197,6 +196,8 @@ nouveau_fence_wait(void *sync_obj, void *sync_arg, bool 
> lazy, bool intr)
>                       break;
>               }
>  
> +             __set_current_state(intr ? TASK_INTERRUPTIBLE
> +                     : TASK_UNINTERRUPTIBLE);
>               if (lazy)
>                       schedule_timeout(1);
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