On Fr, 2024-06-28 at 12:47 +0200, Lucas Stach wrote:
> Large draws can make the GPU appear to be stuck to the current hangcheck
> logic as the FE address will not move until the draw is finished. However,
> the FE has a debug register, which records the current primitive ID within
> a draw. Using this debug register we can extend the timeout as long as the
> draw progresses.
> 
> Signed-off-by: Lucas Stach <l.st...@pengutronix.de>

Reviewed-by: Philipp Zabel <p.za...@pengutronix.de>

regards
Philipp

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