On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote: > This patch implements preemption feature for A6xx targets, this allows > the GPU to switch to a higher priority ringbuffer if one is ready. A6XX > hardware as such supports multiple levels of preemption granularities, > ranging from coarse grained(ringbuffer level) to a more fine grained > such as draw-call level or a bin boundary level preemption. This patch > enables the basic preemption level, with more fine grained preemption > support to follow. > > Signed-off-by: Sharat Masetty <smase...@codeaurora.org> > Signed-off-by: Antonino Maniscalco <antomani...@gmail.com> > Tested-by: Neil Armstrong <neil.armstr...@linaro.org> # on SM8650-QRD > --- > drivers/gpu/drm/msm/Makefile | 1 + > drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 293 +++++++++++++++++++++- > drivers/gpu/drm/msm/adreno/a6xx_gpu.h | 161 ++++++++++++ > drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 391 > ++++++++++++++++++++++++++++++ > drivers/gpu/drm/msm/msm_ringbuffer.h | 7 + > 5 files changed, 844 insertions(+), 9 deletions(-) > > diff --git a/drivers/gpu/drm/msm/Makefile b/drivers/gpu/drm/msm/Makefile > index f5e2838c6a76..32e915109a59 100644 > --- a/drivers/gpu/drm/msm/Makefile > +++ b/drivers/gpu/drm/msm/Makefile > @@ -23,6 +23,7 @@ adreno-y := \ > adreno/a6xx_gpu.o \ > adreno/a6xx_gmu.o \ > adreno/a6xx_hfi.o \ > + adreno/a6xx_preempt.o \ > > adreno-$(CONFIG_DEBUG_FS) += adreno/a5xx_debugfs.o \ > > diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > index 32a4faa93d7f..ed0b138a2d66 100644 > --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > @@ -16,6 +16,83 @@ > > #define GPU_PAS_ID 13 > > +/* IFPC & Preemption static powerup restore list */ > +static const uint32_t a7xx_pwrup_reglist[] = { > + REG_A6XX_UCHE_TRAP_BASE, > + REG_A6XX_UCHE_TRAP_BASE + 1, > + REG_A6XX_UCHE_WRITE_THRU_BASE, > + REG_A6XX_UCHE_WRITE_THRU_BASE + 1, > + REG_A6XX_UCHE_GMEM_RANGE_MIN, > + REG_A6XX_UCHE_GMEM_RANGE_MIN + 1, > + REG_A6XX_UCHE_GMEM_RANGE_MAX, > + REG_A6XX_UCHE_GMEM_RANGE_MAX + 1, > + REG_A6XX_UCHE_CACHE_WAYS, > + REG_A6XX_UCHE_MODE_CNTL, > + REG_A6XX_RB_NC_MODE_CNTL, > + REG_A6XX_RB_CMP_DBG_ECO_CNTL, > + REG_A7XX_GRAS_NC_MODE_CNTL, > + REG_A6XX_RB_CONTEXT_SWITCH_GMEM_SAVE_RESTORE, > + REG_A6XX_UCHE_GBIF_GX_CONFIG, > + REG_A6XX_UCHE_CLIENT_PF,
REG_A6XX_TPL1_DBG_ECO_CNTL1 here. A friendly warning, missing a register in this list (and the below list) will lead to a very frustrating debug. > +}; > + > +static const uint32_t a7xx_ifpc_pwrup_reglist[] = { > + REG_A6XX_TPL1_NC_MODE_CNTL, > + REG_A6XX_SP_NC_MODE_CNTL, > + REG_A6XX_CP_DBG_ECO_CNTL, > + REG_A6XX_CP_PROTECT_CNTL, > + REG_A6XX_CP_PROTECT(0), > + REG_A6XX_CP_PROTECT(1), > + REG_A6XX_CP_PROTECT(2), > + REG_A6XX_CP_PROTECT(3), > + REG_A6XX_CP_PROTECT(4), > + REG_A6XX_CP_PROTECT(5), > + REG_A6XX_CP_PROTECT(6), > + REG_A6XX_CP_PROTECT(7), > + REG_A6XX_CP_PROTECT(8), > + REG_A6XX_CP_PROTECT(9), > + REG_A6XX_CP_PROTECT(10), > + REG_A6XX_CP_PROTECT(11), > + REG_A6XX_CP_PROTECT(12), > + REG_A6XX_CP_PROTECT(13), > + REG_A6XX_CP_PROTECT(14), > + REG_A6XX_CP_PROTECT(15), > + REG_A6XX_CP_PROTECT(16), > + REG_A6XX_CP_PROTECT(17), > + REG_A6XX_CP_PROTECT(18), > + REG_A6XX_CP_PROTECT(19), > + REG_A6XX_CP_PROTECT(20), > + REG_A6XX_CP_PROTECT(21), > + REG_A6XX_CP_PROTECT(22), > + REG_A6XX_CP_PROTECT(23), > + REG_A6XX_CP_PROTECT(24), > + REG_A6XX_CP_PROTECT(25), > + REG_A6XX_CP_PROTECT(26), > + REG_A6XX_CP_PROTECT(27), > + REG_A6XX_CP_PROTECT(28), > + REG_A6XX_CP_PROTECT(29), > + REG_A6XX_CP_PROTECT(30), > + REG_A6XX_CP_PROTECT(31), > + REG_A6XX_CP_PROTECT(32), > + REG_A6XX_CP_PROTECT(33), > + REG_A6XX_CP_PROTECT(34), > + REG_A6XX_CP_PROTECT(35), > + REG_A6XX_CP_PROTECT(36), > + REG_A6XX_CP_PROTECT(37), > + REG_A6XX_CP_PROTECT(38), > + REG_A6XX_CP_PROTECT(39), > + REG_A6XX_CP_PROTECT(40), > + REG_A6XX_CP_PROTECT(41), > + REG_A6XX_CP_PROTECT(42), > + REG_A6XX_CP_PROTECT(43), > + REG_A6XX_CP_PROTECT(44), > + REG_A6XX_CP_PROTECT(45), > + REG_A6XX_CP_PROTECT(46), > + REG_A6XX_CP_PROTECT(47), > + REG_A6XX_CP_AHB_CNTL, > +}; > + > + > static inline bool _a6xx_check_idle(struct msm_gpu *gpu) > { > struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > @@ -68,6 +145,8 @@ static void update_shadow_rptr(struct msm_gpu *gpu, struct > msm_ringbuffer *ring) > > static void a6xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring) > { > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > uint32_t wptr; > unsigned long flags; > > @@ -81,12 +160,26 @@ static void a6xx_flush(struct msm_gpu *gpu, struct > msm_ringbuffer *ring) > /* Make sure to wrap wptr if we need to */ > wptr = get_wptr(ring); > > - spin_unlock_irqrestore(&ring->preempt_lock, flags); > - > /* Make sure everything is posted before making a decision */ > mb(); This looks unnecessary. > > - gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr); > + /* Update HW if this is the current ring and we are not in preempt*/ > + if (!a6xx_in_preempt(a6xx_gpu)) { > + /* > + * Order the reads of the preempt state and cur_ring. This > + * matches the barrier after writing cur_ring. > + */ > + rmb(); we can use the lighter smp variant here. > + > + if (a6xx_gpu->cur_ring == ring) > + gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr); > + else > + ring->skip_inline_wptr = true; > + } else { > + ring->skip_inline_wptr = true; > + } > + > + spin_unlock_irqrestore(&ring->preempt_lock, flags); > } > > static void get_stats_counter(struct msm_ringbuffer *ring, u32 counter, > @@ -138,12 +231,14 @@ static void a6xx_set_pagetable(struct a6xx_gpu > *a6xx_gpu, set_pagetable checks "cur_ctx_seqno" to see if pt switch is needed or not. This is currently not tracked separately for each ring. Can you please check that? I wonder why that didn't cause any gpu errors in testing. Not sure if I am missing something. > > /* > * Write the new TTBR0 to the memstore. This is good for debugging. > + * Needed for preemption > */ > - OUT_PKT7(ring, CP_MEM_WRITE, 4); > + OUT_PKT7(ring, CP_MEM_WRITE, 5); > OUT_RING(ring, CP_MEM_WRITE_0_ADDR_LO(lower_32_bits(memptr))); > OUT_RING(ring, CP_MEM_WRITE_1_ADDR_HI(upper_32_bits(memptr))); > OUT_RING(ring, lower_32_bits(ttbr)); > - OUT_RING(ring, (asid << 16) | upper_32_bits(ttbr)); > + OUT_RING(ring, upper_32_bits(ttbr)); > + OUT_RING(ring, ctx->seqno); > > /* > * Sync both threads after switching pagetables and enable BR only > @@ -268,6 +363,43 @@ static void a6xx_submit(struct msm_gpu *gpu, struct > msm_gem_submit *submit) > a6xx_flush(gpu, ring); > } > > +static void a6xx_emit_set_pseudo_reg(struct msm_ringbuffer *ring, > + struct a6xx_gpu *a6xx_gpu, struct msm_gpu_submitqueue *queue) > +{ > + u64 preempt_offset_priv_secure; > + > + OUT_PKT7(ring, CP_SET_PSEUDO_REG, 15); > + > + OUT_RING(ring, SMMU_INFO); > + /* don't save SMMU, we write the record from the kernel instead */ > + OUT_RING(ring, 0); > + OUT_RING(ring, 0); > + > + /* privileged and non secure buffer save */ > + OUT_RING(ring, NON_SECURE_SAVE_ADDR); > + OUT_RING(ring, lower_32_bits( > + a6xx_gpu->preempt_iova[ring->id] + > PREEMPT_OFFSET_PRIV_NON_SECURE)); > + OUT_RING(ring, upper_32_bits( > + a6xx_gpu->preempt_iova[ring->id] + > PREEMPT_OFFSET_PRIV_NON_SECURE)); > + OUT_RING(ring, SECURE_SAVE_ADDR); > + preempt_offset_priv_secure = > + > PREEMPT_OFFSET_PRIV_SECURE(a6xx_gpu->base.info->preempt_record_size); > + OUT_RING(ring, lower_32_bits( > + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure)); > + OUT_RING(ring, upper_32_bits( > + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure)); > + > + /* user context buffer save, seems to be unnused by fw */ > + OUT_RING(ring, NON_PRIV_SAVE_ADDR); > + OUT_RING(ring, 0); > + OUT_RING(ring, 0); > + > + OUT_RING(ring, COUNTER); > + /* seems OK to set to 0 to disable it */ > + OUT_RING(ring, 0); > + OUT_RING(ring, 0); > +} > + > static void a7xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit) > { > unsigned int index = submit->seqno % MSM_GPU_SUBMIT_STATS_COUNT; > @@ -283,6 +415,13 @@ static void a7xx_submit(struct msm_gpu *gpu, struct > msm_gem_submit *submit) > OUT_PKT7(ring, CP_THREAD_CONTROL, 1); > OUT_RING(ring, CP_THREAD_CONTROL_0_SYNC_THREADS | CP_SET_THREAD_BR); > > + /* > + * If preemption is enabled, then set the pseudo register for the save > + * sequence > + */ > + if (gpu->nr_rings > 1) > + a6xx_emit_set_pseudo_reg(ring, a6xx_gpu, submit->queue); Can we move this after set_pagetable()? > + > a6xx_set_pagetable(a6xx_gpu, ring, submit->queue->ctx); > > get_stats_counter(ring, REG_A7XX_RBBM_PERFCTR_CP(0), > @@ -376,6 +515,8 @@ static void a7xx_submit(struct msm_gpu *gpu, struct > msm_gem_submit *submit) > OUT_RING(ring, upper_32_bits(rbmemptr(ring, bv_fence))); > OUT_RING(ring, submit->seqno); > > + a6xx_gpu->last_seqno[ring->id] = submit->seqno; > + > /* write the ringbuffer timestamp */ > OUT_PKT7(ring, CP_EVENT_WRITE, 4); > OUT_RING(ring, CACHE_CLEAN | CP_EVENT_WRITE_0_IRQ | BIT(27)); > @@ -389,10 +530,32 @@ static void a7xx_submit(struct msm_gpu *gpu, struct > msm_gem_submit *submit) > OUT_PKT7(ring, CP_SET_MARKER, 1); > OUT_RING(ring, 0x100); /* IFPC enable */ > > + /* If preemption is enabled */ > + if (gpu->nr_rings > 1) { > + /* Yield the floor on command completion */ > + OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4); > + > + /* > + * If dword[2:1] are non zero, they specify an address for > + * the CP to write the value of dword[3] to on preemption > + * complete. Write 0 to skip the write > + */ > + OUT_RING(ring, 0x00); > + OUT_RING(ring, 0x00); > + /* Data value - not used if the address above is 0 */ > + OUT_RING(ring, 0x01); > + /* generate interrupt on preemption completion */ > + OUT_RING(ring, 0x00); > + } > + > + > trace_msm_gpu_submit_flush(submit, > gpu_read64(gpu, REG_A6XX_CP_ALWAYS_ON_COUNTER)); > > a6xx_flush(gpu, ring); > + > + /* Check to see if we need to start preemption */ > + a6xx_preempt_trigger(gpu); > } > > static void a6xx_set_hwcg(struct msm_gpu *gpu, bool state) > @@ -588,6 +751,89 @@ static void a6xx_set_ubwc_config(struct msm_gpu *gpu) > adreno_gpu->ubwc_config.min_acc_len << 23 | hbb_lo << 21); > } > > +static void a7xx_patch_pwrup_reglist(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + struct adreno_reglist_list reglist[2]; > + void *ptr = a6xx_gpu->pwrup_reglist_ptr; > + struct cpu_gpu_lock *lock = ptr; > + u32 *dest = (u32 *)&lock->regs[0]; > + int i, j; > + This sequence is required only once. We can use a flag to check and bail out next time. > + lock->gpu_req = lock->cpu_req = lock->turn = 0; > + lock->ifpc_list_len = ARRAY_SIZE(a7xx_ifpc_pwrup_reglist); > + lock->preemption_list_len = ARRAY_SIZE(a7xx_pwrup_reglist); > + > + /* Static IFPC-only registers */ > + reglist[0].regs = a7xx_ifpc_pwrup_reglist; > + reglist[0].count = ARRAY_SIZE(a7xx_ifpc_pwrup_reglist); > + lock->ifpc_list_len = reglist[0].count; > + > + /* Static IFPC + preemption registers */ > + reglist[1].regs = a7xx_pwrup_reglist; > + reglist[1].count = ARRAY_SIZE(a7xx_pwrup_reglist); > + lock->preemption_list_len = reglist[1].count; > + > + /* > + * For each entry in each of the lists, write the offset and the current > + * register value into the GPU buffer > + */ > + for (i = 0; i < 2; i++) { > + const u32 *r = reglist[i].regs; > + > + for (j = 0; j < reglist[i].count; j++) { > + *dest++ = r[j]; > + *dest++ = gpu_read(gpu, r[j]); > + } > + } > + > + /* > + * The overall register list is composed of > + * 1. Static IFPC-only registers > + * 2. Static IFPC + preemption registers > + * 3. Dynamic IFPC + preemption registers (ex: perfcounter selects) > + * > + * The first two lists are static. Size of these lists are stored as > + * number of pairs in ifpc_list_len and preemption_list_len > + * respectively. With concurrent binning, Some of the perfcounter > + * registers being virtualized, CP needs to know the pipe id to program > + * the aperture inorder to restore the same. Thus, third list is a > + * dynamic list with triplets as > + * (<aperture, shifted 12 bits> <address> <data>), and the length is > + * stored as number for triplets in dynamic_list_len. > + */ > + lock->dynamic_list_len = 0; > +} > + > +static int a7xx_preempt_start(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + struct msm_ringbuffer *ring = gpu->rb[0]; > + > + if (gpu->nr_rings <= 1) > + return 0; > + > + /* Turn CP protection off */ > + OUT_PKT7(ring, CP_SET_PROTECTED_MODE, 1); > + OUT_RING(ring, 0); > + > + a6xx_emit_set_pseudo_reg(ring, a6xx_gpu, NULL); > + > + /* Yield the floor on command completion */ > + OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4); > + OUT_RING(ring, 0x00); > + OUT_RING(ring, 0x00); > + OUT_RING(ring, 0x01); Looks like kgsl use 0x00 here. Not sure if that matters! > + /* Generate interrupt on preemption completion */ > + OUT_RING(ring, 0x00); > + > + a6xx_flush(gpu, ring); > + > + return a6xx_idle(gpu, ring) ? 0 : -EINVAL; > +} > + > static int a6xx_cp_init(struct msm_gpu *gpu) > { > struct msm_ringbuffer *ring = gpu->rb[0]; > @@ -619,6 +865,8 @@ static int a6xx_cp_init(struct msm_gpu *gpu) > > static int a7xx_cp_init(struct msm_gpu *gpu) > { > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > struct msm_ringbuffer *ring = gpu->rb[0]; > u32 mask; > > @@ -626,6 +874,8 @@ static int a7xx_cp_init(struct msm_gpu *gpu) > OUT_PKT7(ring, CP_THREAD_CONTROL, 1); > OUT_RING(ring, BIT(27)); > > + a7xx_patch_pwrup_reglist(gpu); > + Looks out of place. I guess you kept it here to avoid an extra a7x check. At least we should move this before the above pm4 packets. > OUT_PKT7(ring, CP_ME_INIT, 7); > > /* Use multiple HW contexts */ > @@ -656,11 +906,11 @@ static int a7xx_cp_init(struct msm_gpu *gpu) > > /* *Don't* send a power up reg list for concurrent binning (TODO) */ > /* Lo address */ > - OUT_RING(ring, 0x00000000); > + OUT_RING(ring, lower_32_bits(a6xx_gpu->pwrup_reglist_iova)); > /* Hi address */ > - OUT_RING(ring, 0x00000000); > + OUT_RING(ring, upper_32_bits(a6xx_gpu->pwrup_reglist_iova)); > /* BIT(31) set => read the regs from the list */ > - OUT_RING(ring, 0x00000000); > + OUT_RING(ring, BIT(31)); > > a6xx_flush(gpu, ring); > return a6xx_idle(gpu, ring) ? 0 : -EINVAL; > @@ -784,6 +1034,16 @@ static int a6xx_ucode_load(struct msm_gpu *gpu) > msm_gem_object_set_name(a6xx_gpu->shadow_bo, "shadow"); > } > > + a6xx_gpu->pwrup_reglist_ptr = msm_gem_kernel_new(gpu->dev, PAGE_SIZE, > + MSM_BO_WC | > MSM_BO_MAP_PRIV, > + gpu->aspace, > &a6xx_gpu->pwrup_reglist_bo, > + > &a6xx_gpu->pwrup_reglist_iova); > + > + if (IS_ERR(a6xx_gpu->pwrup_reglist_ptr)) > + return PTR_ERR(a6xx_gpu->pwrup_reglist_ptr); > + > + msm_gem_object_set_name(a6xx_gpu->pwrup_reglist_bo, "pwrup_reglist"); > + > return 0; > } > > @@ -1127,6 +1387,8 @@ static int hw_init(struct msm_gpu *gpu) > if (a6xx_gpu->shadow_bo) { > gpu_write64(gpu, REG_A6XX_CP_RB_RPTR_ADDR, > shadowptr(a6xx_gpu, gpu->rb[0])); > + for (unsigned int i = 0; i < gpu->nr_rings; i++) > + a6xx_gpu->shadow[i] = 0; > } > > /* ..which means "always" on A7xx, also for BV shadow */ > @@ -1135,6 +1397,8 @@ static int hw_init(struct msm_gpu *gpu) > rbmemptr(gpu->rb[0], bv_rptr)); > } > > + a6xx_preempt_hw_init(gpu); > + > /* Always come up on rb 0 */ > a6xx_gpu->cur_ring = gpu->rb[0]; > > @@ -1180,6 +1444,10 @@ static int hw_init(struct msm_gpu *gpu) > out: > if (adreno_has_gmu_wrapper(adreno_gpu)) > return ret; > + > + /* Last step - yield the ringbuffer */ > + a7xx_preempt_start(gpu); > + > /* > * Tell the GMU that we are done touching the GPU and it can start power > * management > @@ -1557,8 +1825,13 @@ static irqreturn_t a6xx_irq(struct msm_gpu *gpu) > if (status & A6XX_RBBM_INT_0_MASK_SWFUSEVIOLATION) > a7xx_sw_fuse_violation_irq(gpu); > > - if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS) > + if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS) { > msm_gpu_retire(gpu); > + a6xx_preempt_trigger(gpu); > + } > + > + if (status & A6XX_RBBM_INT_0_MASK_CP_SW) > + a6xx_preempt_irq(gpu); > > return IRQ_HANDLED; > } > @@ -2331,6 +2604,8 @@ struct msm_gpu *a6xx_gpu_init(struct drm_device *dev) > a6xx_fault_handler); > > a6xx_calc_ubwc_config(adreno_gpu); > + /* Set up the preemption specific bits and pieces for each ringbuffer */ > + a6xx_preempt_init(gpu); > > return gpu; > } > diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h > b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h > index e3e5c53ae8af..da10060e38dc 100644 > --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h > +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h > @@ -12,6 +12,31 @@ > > extern bool hang_debug; > > +struct cpu_gpu_lock { > + uint32_t gpu_req; > + uint32_t cpu_req; > + uint32_t turn; > + union { > + struct { > + uint16_t list_length; > + uint16_t list_offset; > + }; > + struct { > + uint8_t ifpc_list_len; > + uint8_t preemption_list_len; > + uint16_t dynamic_list_len; > + }; > + }; > + uint64_t regs[62]; > +}; > + > +struct adreno_reglist_list { > + /** @reg: List of register **/ > + const u32 *regs; > + /** @count: Number of registers in the list **/ > + u32 count; > +}; > + > /** > * struct a6xx_info - a6xx specific information from device table > * > @@ -31,6 +56,20 @@ struct a6xx_gpu { > uint64_t sqe_iova; > > struct msm_ringbuffer *cur_ring; > + struct msm_ringbuffer *next_ring; > + > + struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS]; > + void *preempt[MSM_GPU_MAX_RINGS]; > + uint64_t preempt_iova[MSM_GPU_MAX_RINGS]; > + uint32_t last_seqno[MSM_GPU_MAX_RINGS]; > + > + atomic_t preempt_state; > + spinlock_t eval_lock; > + struct timer_list preempt_timer; > + > + unsigned int preempt_level; > + bool uses_gmem; > + bool skip_save_restore; > > struct a6xx_gmu gmu; > > @@ -38,6 +77,10 @@ struct a6xx_gpu { > uint64_t shadow_iova; > uint32_t *shadow; > > + struct drm_gem_object *pwrup_reglist_bo; > + void *pwrup_reglist_ptr; > + uint64_t pwrup_reglist_iova; > + > bool has_whereami; > > void __iomem *llc_mmio; > @@ -49,6 +92,105 @@ struct a6xx_gpu { > > #define to_a6xx_gpu(x) container_of(x, struct a6xx_gpu, base) > > +/* > + * In order to do lockless preemption we use a simple state machine to > progress > + * through the process. > + * > + * PREEMPT_NONE - no preemption in progress. Next state START. > + * PREEMPT_START - The trigger is evaluating if preemption is possible. Next > + * states: TRIGGERED, NONE > + * PREEMPT_FINISH - An intermediate state before moving back to NONE. Next > + * state: NONE. > + * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next > + * states: FAULTED, PENDING > + * PREEMPT_FAULTED: A preemption timed out (never completed). This will > trigger > + * recovery. Next state: N/A > + * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is > + * checking the success of the operation. Next state: FAULTED, NONE. > + */ > + > +enum a6xx_preempt_state { > + PREEMPT_NONE = 0, > + PREEMPT_START, > + PREEMPT_FINISH, > + PREEMPT_TRIGGERED, > + PREEMPT_FAULTED, > + PREEMPT_PENDING, > +}; > + > +/* > + * struct a6xx_preempt_record is a shared buffer between the microcode and > the > + * CPU to store the state for preemption. The record itself is much larger > + * (2112k) but most of that is used by the CP for storage. > + * > + * There is a preemption record assigned per ringbuffer. When the CPU > triggers a > + * preemption, it fills out the record with the useful information (wptr, > ring > + * base, etc) and the microcode uses that information to set up the CP > following > + * the preemption. When a ring is switched out, the CP will save the > ringbuffer > + * state back to the record. In this way, once the records are properly set > up > + * the CPU can quickly switch back and forth between ringbuffers by only > + * updating a few registers (often only the wptr). > + * > + * These are the CPU aware registers in the record: > + * @magic: Must always be 0xAE399D6EUL > + * @info: Type of the record - written 0 by the CPU, updated by the CP > + * @errno: preemption error record > + * @data: Data field in YIELD and SET_MARKER packets, Written and used by CP > + * @cntl: Value of RB_CNTL written by CPU, save/restored by CP > + * @rptr: Value of RB_RPTR written by CPU, save/restored by CP > + * @wptr: Value of RB_WPTR written by CPU, save/restored by CP > + * @_pad: Reserved/padding > + * @rptr_addr: Value of RB_RPTR_ADDR_LO|HI written by CPU, save/restored by > CP > + * @rbase: Value of RB_BASE written by CPU, save/restored by CP > + * @counter: GPU address of the storage area for the preemption counters doc missing for bv_rptr_addr. > + */ > +struct a6xx_preempt_record { > + u32 magic; > + u32 info; > + u32 errno; > + u32 data; > + u32 cntl; > + u32 rptr; > + u32 wptr; > + u32 _pad; > + u64 rptr_addr; > + u64 rbase; > + u64 counter; > + u64 bv_rptr_addr; > +}; > + > +#define A6XX_PREEMPT_RECORD_MAGIC 0xAE399D6EUL > + > +#define PREEMPT_RECORD_SIZE_FALLBACK(size) \ > + ((size) == 0 ? 4192 * SZ_1K : (size)) > + > +#define PREEMPT_OFFSET_SMMU_INFO 0 > +#define PREEMPT_OFFSET_PRIV_NON_SECURE (PREEMPT_OFFSET_SMMU_INFO + 4096) > +#define PREEMPT_OFFSET_PRIV_SECURE(size) \ > + (PREEMPT_OFFSET_PRIV_NON_SECURE + PREEMPT_RECORD_SIZE_FALLBACK(size)) > +#define PREEMPT_SIZE(size) \ > + (PREEMPT_OFFSET_PRIV_SECURE(size) + PREEMPT_RECORD_SIZE_FALLBACK(size)) > + > +/* > + * The preemption counter block is a storage area for the value of the > + * preemption counters that are saved immediately before context switch. We > + * append it on to the end of the allocation for the preemption record. > + */ > +#define A6XX_PREEMPT_COUNTER_SIZE (16 * 4) > + > +#define A6XX_PREEMPT_USER_RECORD_SIZE (192 * 1024) Unused. > + > +struct a7xx_cp_smmu_info { > + u32 magic; > + u32 _pad4; > + u64 ttbr0; > + u32 asid; > + u32 context_idr; > + u32 context_bank; > +}; > + > +#define GEN7_CP_SMMU_INFO_MAGIC 0x241350d5UL > + > /* > * Given a register and a count, return a value to program into > * REG_CP_PROTECT_REG(n) - this will block both reads and writes for > @@ -106,6 +248,25 @@ int a6xx_gmu_init(struct a6xx_gpu *a6xx_gpu, struct > device_node *node); > int a6xx_gmu_wrapper_init(struct a6xx_gpu *a6xx_gpu, struct device_node > *node); > void a6xx_gmu_remove(struct a6xx_gpu *a6xx_gpu); > > +void a6xx_preempt_init(struct msm_gpu *gpu); > +void a6xx_preempt_hw_init(struct msm_gpu *gpu); > +void a6xx_preempt_trigger(struct msm_gpu *gpu); > +void a6xx_preempt_irq(struct msm_gpu *gpu); > +void a6xx_preempt_fini(struct msm_gpu *gpu); > +int a6xx_preempt_submitqueue_setup(struct msm_gpu *gpu, > + struct msm_gpu_submitqueue *queue); > +void a6xx_preempt_submitqueue_close(struct msm_gpu *gpu, > + struct msm_gpu_submitqueue *queue); > + > +/* Return true if we are in a preempt state */ > +static inline bool a6xx_in_preempt(struct a6xx_gpu *a6xx_gpu) > +{ > + int preempt_state = atomic_read(&a6xx_gpu->preempt_state); I think we should keep a matching barrier before the 'read' similar to the one used in the set_preempt_state helper. > + > + return !(preempt_state == PREEMPT_NONE || > + preempt_state == PREEMPT_FINISH); > +} > + > void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp, > bool suspended); > unsigned long a6xx_gmu_get_freq(struct msm_gpu *gpu); > diff --git a/drivers/gpu/drm/msm/adreno/a6xx_preempt.c > b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c > new file mode 100644 > index 000000000000..1caff76aca6e > --- /dev/null > +++ b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c > @@ -0,0 +1,391 @@ > +// SPDX-License-Identifier: GPL-2.0 > +/* Copyright (c) 2018, The Linux Foundation. All rights reserved. */ > +/* Copyright (c) 2023 Collabora, Ltd. */ > +/* Copyright (c) 2024 Valve Corporation */ > + > +#include "msm_gem.h" > +#include "a6xx_gpu.h" > +#include "a6xx_gmu.xml.h" > +#include "msm_mmu.h" > + > +/* > + * Try to transition the preemption state from old to new. Return > + * true on success or false if the original state wasn't 'old' > + */ > +static inline bool try_preempt_state(struct a6xx_gpu *a6xx_gpu, > + enum a6xx_preempt_state old, enum a6xx_preempt_state new) > +{ > + enum a6xx_preempt_state cur = atomic_cmpxchg(&a6xx_gpu->preempt_state, > + old, new); > + > + return (cur == old); > +} > + > +/* > + * Force the preemption state to the specified state. This is used in cases > + * where the current state is known and won't change > + */ > +static inline void set_preempt_state(struct a6xx_gpu *gpu, > + enum a6xx_preempt_state new) > +{ > + /* > + * preempt_state may be read by other cores trying to trigger a > + * preemption or in the interrupt handler so barriers are needed > + * before... > + */ > + smp_mb__before_atomic(); > + atomic_set(&gpu->preempt_state, new); > + /* ... and after*/ > + smp_mb__after_atomic(); > +} > + > +/* Write the most recent wptr for the given ring into the hardware */ > +static inline void update_wptr(struct msm_gpu *gpu, struct msm_ringbuffer > *ring) > +{ > + unsigned long flags; > + uint32_t wptr; > + > + if (!ring) Is this ever true? > + return; > + > + spin_lock_irqsave(&ring->preempt_lock, flags); > + > + if (ring->skip_inline_wptr) { > + wptr = get_wptr(ring); > + > + gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr); > + > + ring->skip_inline_wptr = false; > + } > + > + spin_unlock_irqrestore(&ring->preempt_lock, flags); > +} > + > +/* Return the highest priority ringbuffer with something in it */ > +static struct msm_ringbuffer *get_next_ring(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + > + unsigned long flags; > + int i; > + > + for (i = 0; i < gpu->nr_rings; i++) { > + bool empty; > + struct msm_ringbuffer *ring = gpu->rb[i]; > + > + spin_lock_irqsave(&ring->preempt_lock, flags); > + empty = (get_wptr(ring) == gpu->funcs->get_rptr(gpu, ring)); > + if (!empty && ring == a6xx_gpu->cur_ring) > + empty = ring->memptrs->fence == a6xx_gpu->last_seqno[i]; > + spin_unlock_irqrestore(&ring->preempt_lock, flags); > + > + if (!empty) > + return ring; > + } > + > + return NULL; > +} > + > +static void a6xx_preempt_timer(struct timer_list *t) > +{ > + struct a6xx_gpu *a6xx_gpu = from_timer(a6xx_gpu, t, preempt_timer); > + struct msm_gpu *gpu = &a6xx_gpu->base.base; > + struct drm_device *dev = gpu->dev; > + > + if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_FAULTED)) > + return; > + > + dev_err(dev->dev, "%s: preemption timed out\n", gpu->name); > + kthread_queue_work(gpu->worker, &gpu->recover_work); > +} > + > +void a6xx_preempt_irq(struct msm_gpu *gpu) > +{ > + uint32_t status; > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + struct drm_device *dev = gpu->dev; > + > + if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_PENDING)) > + return; > + > + /* Delete the preemption watchdog timer */ > + del_timer(&a6xx_gpu->preempt_timer); > + > + /* > + * The hardware should be setting the stop bit of CP_CONTEXT_SWITCH_CNTL > + * to zero before firing the interrupt, but there is a non zero chance > + * of a hardware condition or a software race that could set it again > + * before we have a chance to finish. If that happens, log and go for > + * recovery > + */ > + status = gpu_read(gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL); > + if (unlikely(status & A6XX_CP_CONTEXT_SWITCH_CNTL_STOP)) { > + DRM_DEV_ERROR(&gpu->pdev->dev, > + "!!!!!!!!!!!!!!!! preemption faulted > !!!!!!!!!!!!!! irq\n"); > + set_preempt_state(a6xx_gpu, PREEMPT_FAULTED); > + dev_err(dev->dev, "%s: Preemption failed to complete\n", > + gpu->name); > + kthread_queue_work(gpu->worker, &gpu->recover_work); > + return; > + } > + > + a6xx_gpu->cur_ring = a6xx_gpu->next_ring; > + a6xx_gpu->next_ring = NULL; > + > + /* Make sure the write to cur_ring is posted before the change in state > */ > + wmb(); Not needed. set_preempt_state has the necessary barrier. > + > + set_preempt_state(a6xx_gpu, PREEMPT_FINISH); > + > + update_wptr(gpu, a6xx_gpu->cur_ring); > + > + set_preempt_state(a6xx_gpu, PREEMPT_NONE); > + > + /* > + * Retrigger preemption to avoid a deadlock that might occur when > preemption > + * is skipped due to it being already in flight when requested. > + */ > + a6xx_preempt_trigger(gpu); > +} > + > +void a6xx_preempt_hw_init(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + int i; > + > + /* No preemption if we only have one ring */ > + if (gpu->nr_rings == 1) > + return; > + > + for (i = 0; i < gpu->nr_rings; i++) { > + struct a6xx_preempt_record *record_ptr = > + a6xx_gpu->preempt[i] + PREEMPT_OFFSET_PRIV_NON_SECURE; > + record_ptr->wptr = 0; > + record_ptr->rptr = 0; > + record_ptr->rptr_addr = shadowptr(a6xx_gpu, gpu->rb[i]); > + record_ptr->info = 0; > + record_ptr->data = 0; > + record_ptr->rbase = gpu->rb[i]->iova; > + } > + > + /* Write a 0 to signal that we aren't switching pagetables */ > + gpu_write64(gpu, REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO, 0); > + > + /* Enable the GMEM save/restore feature for preemption */ > + gpu_write(gpu, REG_A6XX_RB_CONTEXT_SWITCH_GMEM_SAVE_RESTORE, 0x1); > + > + /* Reset the preemption state */ > + set_preempt_state(a6xx_gpu, PREEMPT_NONE); > + > + spin_lock_init(&a6xx_gpu->eval_lock); > + > + /* Always come up on rb 0 */ > + a6xx_gpu->cur_ring = gpu->rb[0]; > +} > + > +void a6xx_preempt_trigger(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + u64 preempt_offset_priv_secure; > + unsigned long flags; > + struct msm_ringbuffer *ring; > + unsigned int cntl; > + > + if (gpu->nr_rings == 1) > + return; > + > + /* > + * Lock to make sure another thread attempting preemption doesn't skip > it > + * while we are still evaluating the next ring. This makes sure the > other > + * thread does start preemption if we abort it and avoids a soft lock. > + */ > + spin_lock_irqsave(&a6xx_gpu->eval_lock, flags); > + > + /* > + * Try to start preemption by moving from NONE to START. If > + * unsuccessful, a preemption is already in flight > + */ > + if (!try_preempt_state(a6xx_gpu, PREEMPT_NONE, PREEMPT_START)) { > + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags); > + return; > + } > + > + cntl = A6XX_CP_CONTEXT_SWITCH_CNTL_LEVEL(a6xx_gpu->preempt_level); > + > + if (a6xx_gpu->skip_save_restore) > + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_SKIP_SAVE_RESTORE; > + > + if (a6xx_gpu->uses_gmem) > + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_USES_GMEM; > + > + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_STOP; > + > + /* Get the next ring to preempt to */ > + ring = get_next_ring(gpu); > + > + /* > + * If no ring is populated or the highest priority ring is the current > + * one do nothing except to update the wptr to the latest and greatest > + */ > + if (!ring || (a6xx_gpu->cur_ring == ring)) { > + set_preempt_state(a6xx_gpu, PREEMPT_FINISH); > + update_wptr(gpu, a6xx_gpu->cur_ring); > + set_preempt_state(a6xx_gpu, PREEMPT_NONE); > + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags); > + return; > + } > + > + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags); > + > + spin_lock_irqsave(&ring->preempt_lock, flags); > + > + struct a7xx_cp_smmu_info *smmu_info_ptr = > + a6xx_gpu->preempt[ring->id] + PREEMPT_OFFSET_SMMU_INFO; > + struct a6xx_preempt_record *record_ptr = > + a6xx_gpu->preempt[ring->id] + PREEMPT_OFFSET_PRIV_NON_SECURE; > + u64 ttbr0 = ring->memptrs->ttbr0; > + u32 context_idr = ring->memptrs->context_idr; > + > + smmu_info_ptr->ttbr0 = ttbr0; > + smmu_info_ptr->context_idr = context_idr; > + record_ptr->wptr = get_wptr(ring); > + > + /* > + * The GPU will write the wptr we set above when we preempt. Reset > + * skip_inline_wptr to make sure that we don't write WPTR to the same > + * thing twice. It's still possible subsequent submissions will update > + * wptr again, in which case they will set the flag to true. This has > + * to be protected by the lock for setting the flag and updating wptr > + * to be atomic. > + */ > + ring->skip_inline_wptr = false; > + > + spin_unlock_irqrestore(&ring->preempt_lock, flags); > + > + gpu_write64(gpu, > + REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO, > + a6xx_gpu->preempt_iova[ring->id] + PREEMPT_OFFSET_SMMU_INFO); > + > + gpu_write64(gpu, > + REG_A6XX_CP_CONTEXT_SWITCH_PRIV_NON_SECURE_RESTORE_ADDR, > + a6xx_gpu->preempt_iova[ring->id] + > PREEMPT_OFFSET_PRIV_NON_SECURE); > + > + preempt_offset_priv_secure = > + > PREEMPT_OFFSET_PRIV_SECURE(adreno_gpu->info->preempt_record_size); > + gpu_write64(gpu, > + REG_A6XX_CP_CONTEXT_SWITCH_PRIV_SECURE_RESTORE_ADDR, > + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure); Secure buffers are not supported currently, so we can skip this and the context record allocation. Anyway this has to be a separate buffer mapped in secure pagetable which don't currently have. We can skip the same in pseudo register packet too. > + > + a6xx_gpu->next_ring = ring; > + > + /* Start a timer to catch a stuck preemption */ > + mod_timer(&a6xx_gpu->preempt_timer, jiffies + msecs_to_jiffies(10000)); > + > + /* Set the preemption state to triggered */ > + set_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED); > + > + /* Make sure any previous writes to WPTR are posted */ > + gpu_read(gpu, REG_A6XX_CP_RB_WPTR); > + > + /* Make sure everything is written before hitting the button */ > + wmb(); This and the above read back looks unnecessary. All writes to gpu are ordered anyway. > + > + /* Trigger the preemption */ > + gpu_write(gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL, cntl); > +} > + > +static int preempt_init_ring(struct a6xx_gpu *a6xx_gpu, > + struct msm_ringbuffer *ring) > +{ > + struct adreno_gpu *adreno_gpu = &a6xx_gpu->base; > + struct msm_gpu *gpu = &adreno_gpu->base; > + struct drm_gem_object *bo = NULL; > + phys_addr_t ttbr; > + u64 iova = 0; > + void *ptr; > + int asid; > + > + ptr = msm_gem_kernel_new(gpu->dev, > + PREEMPT_SIZE(adreno_gpu->info->preempt_record_size), > + MSM_BO_WC | MSM_BO_MAP_PRIV, gpu->aspace, &bo, &iova); set a name? > + > + memset(ptr, 0, PREEMPT_SIZE(adreno_gpu->info->preempt_record_size)); > + > + if (IS_ERR(ptr)) > + return PTR_ERR(ptr); > + > + a6xx_gpu->preempt_bo[ring->id] = bo; > + a6xx_gpu->preempt_iova[ring->id] = iova; > + a6xx_gpu->preempt[ring->id] = ptr; > + > + struct a7xx_cp_smmu_info *smmu_info_ptr = ptr + > PREEMPT_OFFSET_SMMU_INFO; > + struct a6xx_preempt_record *record_ptr = ptr + > PREEMPT_OFFSET_PRIV_NON_SECURE; > + > + msm_iommu_pagetable_params(gpu->aspace->mmu, &ttbr, &asid); > + > + smmu_info_ptr->magic = GEN7_CP_SMMU_INFO_MAGIC; > + smmu_info_ptr->ttbr0 = ttbr; > + smmu_info_ptr->asid = 0xdecafbad; > + smmu_info_ptr->context_idr = 0; > + > + /* Set up the defaults on the preemption record */ > + record_ptr->magic = A6XX_PREEMPT_RECORD_MAGIC; > + record_ptr->info = 0; > + record_ptr->data = 0; > + record_ptr->rptr = 0; > + record_ptr->wptr = 0; > + record_ptr->cntl = MSM_GPU_RB_CNTL_DEFAULT; > + record_ptr->rbase = ring->iova; > + record_ptr->counter = 0; > + record_ptr->bv_rptr_addr = rbmemptr(ring, bv_rptr); > + > + return 0; > +} > + > +void a6xx_preempt_fini(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + int i; > + > + for (i = 0; i < gpu->nr_rings; i++) > + msm_gem_kernel_put(a6xx_gpu->preempt_bo[i], gpu->aspace); > +} > + > +void a6xx_preempt_init(struct msm_gpu *gpu) > +{ > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu); > + int i; > + > + /* No preemption if we only have one ring */ > + if (gpu->nr_rings <= 1) > + return; > + > + for (i = 0; i < gpu->nr_rings; i++) { > + if (preempt_init_ring(a6xx_gpu, gpu->rb[i])) > + goto fail; > + } > + > + /* TODO: make this configurable? */ > + a6xx_gpu->preempt_level = 1; > + a6xx_gpu->uses_gmem = 1; > + a6xx_gpu->skip_save_restore = 1; > + > + timer_setup(&a6xx_gpu->preempt_timer, a6xx_preempt_timer, 0); > + > + return; > +fail: Log an error so that preemption is not disabled silently? > + /* > + * On any failure our adventure is over. Clean up and > + * set nr_rings to 1 to force preemption off > + */ > + a6xx_preempt_fini(gpu); > + gpu->nr_rings = 1; > + > + return; > +} > diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h > b/drivers/gpu/drm/msm/msm_ringbuffer.h > index 40791b2ade46..7dde6a312511 100644 > --- a/drivers/gpu/drm/msm/msm_ringbuffer.h > +++ b/drivers/gpu/drm/msm/msm_ringbuffer.h > @@ -36,6 +36,7 @@ struct msm_rbmemptrs { > > volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT]; > volatile u64 ttbr0; > + volatile u32 context_idr; > }; > > struct msm_cp_state { > @@ -100,6 +101,12 @@ struct msm_ringbuffer { > * preemption. Can be aquired from irq context. > */ > spinlock_t preempt_lock; > + > + /* > + * Whether we skipped writing wptr and it needs to be updated in the > + * future when the ring becomes current. > + */ > + bool skip_inline_wptr; nit: does 'restore_wptr' makes more sense? Or something better? Basically, name it based on the future action? -Akhil > }; > > struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id, > > -- > 2.46.0 >