On Thu, May 27, 2010 at 8:51 AM, Brian Paul <brianp at vmware.com> wrote: > Alex Deucher wrote: >> >> On Thu, May 27, 2010 at 10:55 AM, Matt Turner <mattst88 at gmail.com> wrote: >>>> >>>> +static inline GLint r600_log2(GLint n) >>>> +{ >>>> + ? ? ? GLint log2 = 0; >>>> + >>>> + ? ? ? while (n >>= 1) >>>> + ? ? ? ? ? ? ? ++log2; >>>> + ? ? ? return log2; >>>> +} >>> >>> Does mesa not provide something like this? >> >> The only one I could find was a gallium utility function. > > There's a logbase2() function in teximage.c but it might not be equivalent. > > -Brian > > _______________________________________________ > dri-devel mailing list > dri-devel at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/dri-devel >
This code could be written with a faster algorithm requiring just 13 operations + pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0] + pixel_number |= ((y >> 0) & 1) << 1; // pn[1] = y[0] + pixel_number |= ((x >> 1) & 1) << 2; // pn[2] = x[1] + pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1] + pixel_number |= ((x >> 2) & 1) << 4; // pn[4] = x[2] + pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2] /* suitable for all 16 bit or greater processors that can do an unsigned 16 bit or greater multiply */ /* tested and verified */ pixel_number = ((((x & 0x07) * 0x1111 & 0x8421) * 0x1249 >> 9) & 0x55 ) | ((((y & 0x07) * 0x1111 & 0x8421) * 0x1249 >> 8) & 0xAA ); Note if it is known that x and y are less than or equal to 7 it can be done in 11 operations. Cheers Conn -- Conn O. Clark Observation: In formal computer science advances are made by standing on the shoulders of giants. Linux has proved that if there are enough of you, you can advance just as far by stepping on each others toes.