Instead of storing a pointer to the DRM file data, store a pointer directly to the private V3D file struct.
Signed-off-by: Maíra Canal <mca...@igalia.com> --- drivers/gpu/drm/v3d/v3d_drv.h | 4 ++-- drivers/gpu/drm/v3d/v3d_sched.c | 10 +++++----- drivers/gpu/drm/v3d/v3d_submit.c | 2 +- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index dabda7aaf00074d8de42dcdb345d5f3331ac13b2..dd8d39bf2d948551c66d852aee7f9afa473df4f1 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -319,9 +319,9 @@ struct v3d_job { struct v3d_perfmon *perfmon; /* File descriptor of the process that submitted the job that could be used - * for collecting stats by process of GPU usage. + * to collect per-process information about the GPU. */ - struct drm_file *file; + struct v3d_file_priv *file_priv; /* Callback for the freeing of the job on refcount going to 0. */ void (*free)(struct kref *ref); diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 7d45664f03c714bbb754ea22902147a64e63d115..797aac34481c8a72cff3e16d9d7abebc570e4983 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -139,7 +139,7 @@ static void v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_file_priv *file = job->file_priv; struct v3d_stats *global_stats = &v3d->queue[queue].stats; struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); @@ -197,7 +197,7 @@ void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_file_priv *file = job->file_priv; struct v3d_stats *global_stats = &v3d->queue[queue].stats; struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); @@ -570,7 +570,7 @@ static void v3d_reset_performance_queries(struct v3d_cpu_job *job) { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_dev *v3d = job->base.v3d; struct v3d_perfmon *perfmon; @@ -600,7 +600,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_performance_query *perf_query = &performance_query->queries[query]; struct v3d_dev *v3d = job->base.v3d; @@ -718,7 +718,7 @@ static enum drm_gpu_sched_stat v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); - struct v3d_file_priv *v3d_priv = job->file->driver_priv; + struct v3d_file_priv *v3d_priv = job->file_priv; enum v3d_queue q; mutex_lock(&v3d->reset_lock); diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c index 5171ffe9012d4d0140d82d40af71ecbaf029a24a..f3652e90683c398f25d2ce306be1c0fdfe4d286f 100644 --- a/drivers/gpu/drm/v3d/v3d_submit.c +++ b/drivers/gpu/drm/v3d/v3d_submit.c @@ -166,7 +166,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, job->v3d = v3d; job->free = free; - job->file = file_priv; + job->file_priv = v3d_priv; ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 1, v3d_priv, file_priv->client_id); -- 2.50.0