On Mon, Jul 21, 2025 at 12:14:31PM +0200, Danilo Krummrich wrote:
> On Mon Jul 21, 2025 at 10:16 AM CEST, Philipp Stanner wrote:
> > On Mon, 2025-07-21 at 09:52 +0200, Philipp Stanner wrote:
> >> On Sun, 2025-07-20 at 16:56 -0700, James Flowers wrote:
> >> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
> >> > b/drivers/gpu/drm/scheduler/sched_main.c
> >> > index bfea608a7106..997a2cc1a635 100644
> >> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> >> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> >> > @@ -172,8 +172,10 @@ void drm_sched_rq_update_fifo_locked(struct 
> >> > drm_sched_entity *entity,
> >> >  
> >> >          entity->oldest_job_waiting = ts;
> >> >  
> >> > -        rb_add_cached(&entity->rb_tree_node, &rq->rb_tree_root,
> >> > -                      drm_sched_entity_compare_before);
> >> > +        if (!entity->stopped) {
> >> > +                rb_add_cached(&entity->rb_tree_node, &rq->rb_tree_root,
> >> > +                              drm_sched_entity_compare_before);
> >> > +        }
> >> 
> >> If this is a race, then this patch here is broken, too, because you're
> >> checking the 'stopped' boolean as the callers of that function do, too
> >> – just later. :O
> >> 
> >> Could still race, just less likely.
> >> 
> >> The proper way to fix it would then be to address the issue where the
> >> locking is supposed to happen. Let's look at, for example,
> >> drm_sched_entity_push_job():
> >> 
> >> 
> >> void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> >> {
> >>    (Bla bla bla)
> >> 
> >>    …………
> >> 
> >>    /* first job wakes up scheduler */
> >>    if (first) {
> >>            struct drm_gpu_scheduler *sched;
> >>            struct drm_sched_rq *rq;
> >> 
> >>            /* Add the entity to the run queue */
> >>            spin_lock(&entity->lock);
> >>            if (entity->stopped) {                  <---- Aha!
> >>                    spin_unlock(&entity->lock);
> >> 
> >>                    DRM_ERROR("Trying to push to a killed entity\n");
> >>                    return;
> >>            }
> >> 
> >>            rq = entity->rq;
> >>            sched = rq->sched;
> >> 
> >>            spin_lock(&rq->lock);
> >>            drm_sched_rq_add_entity(rq, entity);
> >> 
> >>            if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
> >>                    drm_sched_rq_update_fifo_locked(entity, rq, submit_ts); 
> >> <---- bumm!
> >> 
> >>            spin_unlock(&rq->lock);
> >>            spin_unlock(&entity->lock);
> >> 
> >> But the locks are still being hold. So that "shouldn't be happening"(tm).
> >> 
> >> Interesting. AFAICS only drm_sched_entity_kill() and drm_sched_fini()
> >> stop entities. The former holds appropriate locks, but drm_sched_fini()
> >> doesn't. So that looks like a hot candidate to me. Opinions?
> >> 
> >> On the other hand, aren't drivers prohibited from calling
> >> drm_sched_entity_push_job() after calling drm_sched_fini()? If the
> >> fuzzer does that, then it's not the scheduler's fault.
> 
> Exactly, this is the first question to ask.
> 
> And I think it's even more restrictive:
> 
> In drm_sched_fini()
> 
>       for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
>               struct drm_sched_rq *rq = sched->sched_rq[i];
> 
>               spin_lock(&rq->lock);
>               list_for_each_entry(s_entity, &rq->entities, list)
>                       /*
>                        * Prevents reinsertion and marks job_queue as idle,
>                        * it will be removed from the rq in 
> drm_sched_entity_fini()
>                        * eventually
>                        */
>                       s_entity->stopped = true;
>               spin_unlock(&rq->lock);
>               kfree(sched->sched_rq[i]);
>       }
> 
> In drm_sched_entity_kill()
> 
>       static void drm_sched_entity_kill(struct drm_sched_entity *entity)
>       {
>               struct drm_sched_job *job;
>               struct dma_fence *prev;
> 
>               if (!entity->rq)
>                       return;
> 
>               spin_lock(&entity->lock);
>               entity->stopped = true;
>               drm_sched_rq_remove_entity(entity->rq, entity);
>               spin_unlock(&entity->lock);
> 
>               [...]
>       }
> 
> If this runs concurrently, this is a UAF as well.
> 
> Personally, I have always been working with the assupmtion that entites have 
> to
> be torn down *before* the scheduler, but those lifetimes are not documented
> properly.

Yes, this is my assumption too. I would even take it further: an entity
shouldn't be torn down until all jobs associated with it are freed as
well. I think this would solve a lot of issues I've seen on the list
related to UAF, teardown, etc.

> 
> There are two solutions:
> 
>   (1) Strictly require all entities to be torn down before drm_sched_fini(),
>       i.e. stick to the natural ownership and lifetime rules here (see below).
> 
>   (2) Actually protect *any* changes of the relevent fields of the entity
>       structure with the entity lock.
> 
> While (2) seems rather obvious, we run into lock inversion with this approach,
> as you note below as well. And I think drm_sched_fini() should not mess with
> entities anyways.
> 
> The ownership here seems obvious:
> 
> The scheduler *owns* a resource that is used by entities. Consequently, 
> entities
> are not allowed to out-live the scheduler.
> 
> Surely, the current implementation to just take the resource away from the
> entity under the hood can work as well with appropriate locking, but that's a
> mess.
> 
> If the resource *really* needs to be shared for some reason (which I don't 
> see),
> shared ownership, i.e. reference counting, is much less error prone.

Yes, Xe solves all of this via reference counting (jobs refcount the
entity). It's a bit easier in Xe since the scheduler and entities are
the same object due to their 1:1 relationship. But even in non-1:1
relationships, an entity could refcount the scheduler. The teardown
sequence would then be: all jobs complete on the entity → teardown the
entity → all entities torn down → teardown the scheduler.

Matt

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