However softpipe does not have polygons disappearing at all, so it would appear to be a r300g problem. PrBoom uses GL_TRIANGLE_STRIPs to draw the walls, so this is probably unrelated to this bug.
And another thing I noticed fixed. The OGLSB4th Edition chapter 16 vertexblend draws the shiny light correctly (before it was slightly garbled, it would be a bright white but with distorted red/white/pink in the middle). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.