On Fri, Feb 06, 2026 at 01:04:45AM +0100, Nam Cao wrote:
> ChanSoo Shin <[email protected]> writes:
> > Instead of marking the entire display as dirty, calculate the start
> > and end rows based on the damage offset and length and only mark the
> > affected rows dirty. This reduces unnecessary full framebuffer updates
> > for partial writes.
> 
> This looks useful and I prefer to see it applied. I understand lack of
> testing is the main obstacle.

Correct.

> Are you still trying to get it merged? If not, I can take over.

Do you have an actual HW to test? If not, won't be applied either.

-- 
With Best Regards,
Andy Shevchenko


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