On Fri, Feb 06, 2026 at 01:04:45AM +0100, Nam Cao wrote: > ChanSoo Shin <[email protected]> writes: > > Instead of marking the entire display as dirty, calculate the start > > and end rows based on the damage offset and length and only mark the > > affected rows dirty. This reduces unnecessary full framebuffer updates > > for partial writes. > > This looks useful and I prefer to see it applied. I understand lack of > testing is the main obstacle.
Correct. > Are you still trying to get it merged? If not, I can take over. Do you have an actual HW to test? If not, won't be applied either. -- With Best Regards, Andy Shevchenko
