https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #13 from Stefan D?singer <stefandoesinger at gmx.at> --- I think a new extension is the way to go. We could probably call it GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d. One could try to combine the CLIP_DISABLE register with clamping gl_FragDepth inside the fragment shader. I'd expect the cost of this to be way too high, even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are enabled. Maybe some considerations similar to GL_ARB_conservative_depth can be applied, but I guess that'd require hardware support. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20121206/2b607d28/attachment.html>