On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote:
> It needs some more work in the VTE layer and on the UI but it's
> I had several issues while writing it but most of them are fixed. One
> thing I remember is a performance
> issue running it on my Intel Atom N450. With 80x24 it works barely
> fine, but more glyphs per frame are are not
> possible. I currently use one texture for every glyph I draw, that is,
> one screen-update
> draws 80x24 = 1920 textures.

So you have a separate texture for each glyph? Doesn't sound very
efficient. Did you try to use a texture atlas instead?

-- 
Ville Syrj?l?
Intel OTC

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