Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it shouldn't be with g400.
With software-mesa it's correct as well as with nvidia's drivers.
If this is not a known issue, I might do little app that demonstrates
this..
Thank you..
- Pasi Kärkkäinen
^
. .
Linux
/ - \
Choice.of.the
.Next.Generation.
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