Hello!

Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it shouldn't be with g400.
With software-mesa it's correct as well as with nvidia's drivers.

If this is not a known issue, I might do little app that demonstrates
this..

Thank you..


- Pasi Kärkkäinen

                                   ^
                                .     .
                                 Linux
                              /    -    \
                             Choice.of.the
                           .Next.Generation.


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