Allen Barnett wrote:
> 
> Hi,
> 
> Attached is a small example (test4.cpp) of using the Qt OpenGL widget to
> draw a white filled triangle. I was hoping that someone else could try
> it out and see if they get the same results I do. Here is a table of
> what I see:
> 
> Video      Rendering Method  Result
> TDFX 3500  DRI Glide Direct  Looks OK
> TDFX 3500  DRI Indirect      Blank window
> TDFX 3500  Mesa 3.5          Looks OK
> Mach 64    DRI Indirect      Triangle is shifted to the right
> Mach 64    Mesa 3.5          Looks OK
> 
> This is using RH 7.1 and the 0.5 DRI release.
> 
> A GLUT implementation (test5.c) looks OK in all cases.

I haven't run the program but I have one suggestion.  See below.



 
------------------------------------------------------------------------------------------
> #include <iostream>
> #include <qapplication.h>
> #include <qgl.h>
> 
> class GLView : public QGLWidget {
>   void initializeGL ( void )
>   {
>     cout << "Mesa GL version: " << glGetString( GL_RENDERER ) << " "
>          << glGetString( GL_VERSION ) << endl;
>     cout << "Mesa GLU version: " << gluGetString( GLU_VERSION ) << endl;
>   }
> 
>   void resizeGL ( int width, int height )
>   {
>     glMatrixMode( GL_MODELVIEW );
>     glLoadIdentity();
>     glOrtho( -1., 1., -1., 1., -1., 1. );

Try adding glViewport(0, 0, width, height) right here.



>   }
> 
>   void paintGL ( void )
>   {
>     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
> 
>     glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
>     glBegin( GL_POLYGON );
>     glVertex3f( 0., 0., 0. );
>     glVertex3f( 1., 0., 0. );
>     glVertex3f( 0., 1., 0. );
>     glEnd();
>   }
> };
> 
> int main ( int argc, char* argv[] )
> {
>   QApplication test4( argc, argv );
>   GLView view;
>   test4.setMainWidget( &view );
>   view.resize( 300, 300 );
>   view.show();
>   return test4.exec();
> }
> 
>   
>------------------------------------------------------------------------------------------
> /*
>  * Simple test
>  */
> #include <stdio.h>
> #include <GL/glut.h>
> 
> void init ( void )
> {
>   glMatrixMode( GL_MODELVIEW );
>   glLoadIdentity();
>   glOrtho( -1., 1., -1., 1., -1., 1. );
> }
> 
> void display ( void )
> {
>   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
> 
>   glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
>   glBegin( GL_POLYGON );
>   glVertex3f( 0., 0., 0. );
>   glVertex3f( 1., 0., 0. );
>   glVertex3f( 0., 1., 0. );
>   glEnd();
> 
>   glutSwapBuffers();
> }
> 
> int main ( int argc, char* argv[] )
> {
>   glutInit( &argc, argv );
>   glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
>   glutInitWindowSize( 300, 300 );
>   glutCreateWindow( argv[0] );
>   init();
> 
>   printf( "Mesa GL Version: %s %s\n", glGetString( GL_RENDERER ),
>           glGetString( GL_VERSION ) );
> 
>   glutDisplayFunc( display );
>   glutMainLoop();
>   return 0;
> }

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