Hello,

I have reported this earlier, but this is a confirmation that 
GL_LINEAR_MIPMAP_NEAREST is still broken in v0.7 with radeon 32 ddr.
Just to sum it up - first mipmap is rendered correctly with LINEAR filtering while 
subsequent mips are rendered with NEAREST filtering. I can see this behavior in
my project as well as in TuxRacer. [not mentioning that Tux's base texture is always
white while on nVidia driver it renders correctly]

Regards,
Petr



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