Hello, I have reported this earlier, but this is a confirmation that GL_LINEAR_MIPMAP_NEAREST is still broken in v0.7 with radeon 32 ddr. Just to sum it up - first mipmap is rendered correctly with LINEAR filtering while subsequent mips are rendered with NEAREST filtering. I can see this behavior in my project as well as in TuxRacer. [not mentioning that Tux's base texture is always white while on nVidia driver it renders correctly] Regards, Petr _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel