Petr Sebor wrote:
> 
> [snip]
> 
> > With a test program I've determined that GL_LINEAR_MIPMAP_NEAREST and
> > GL_NEAREST_MIPMAP_LINEAR seem to be transposed.  I think the Radeon
> > docs may be in error.
> >
> > Try GL_NEAREST_MIPMAP_LINEAR in your program and see if that has the
> > desired effect.  I'll simply swap the two cases in the switch-statement
> > in the Radeon driver then.
> 
> confirmed... after exchanging theese two modes everything looks ok.

OK, I've fixed this in the radeon driver.



> > Tux's texture looks a bit funny (too white) using the DRI trunk but
> > looks better using the 3.5 branch.
> 
> :-)
> 
> there is still another problem though... I have reported this earlier, but
> it looks like it is still
> present:
> 
> #0  0x469b7793 in triangle () from /usr/X11R6/lib/modules/dri/radeon_dri.so
> #1  0x46987344 in indexed_render_tris () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #2  0x469874c5 in gl_render_elts () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #3  0x46924961 in gl_run_pipeline () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #4  0x468d5303 in gl_cva_force_precalc () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #5  0x4697fa56 in _mesa_DrawElements () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #6  0x464ca215 in gl_device_t::hw_flush (this=0x83a9740,
> type=G_TRIANGLE_LIST, vertex_count=112) at gl_drv.cpp:2034
> 
> this happens when I start using CVA. I am pushing lots of rather small
> vertex arrays down the GL.
> Without the CVA, everything looks ok (no currputed geometry)... if I
> reenable the cva again
> in the run time, the crash comes several frames after... sometimes
> immediately 1 frame after the switch,
> sometimes it takes a second to crash...
> 
> I think I will have to try with mesa 3.5 and see if it is still there.

OK.  There were some occasional problems with CVA in 3.4.

-Brian

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to