Petr Sebor wrote:
>
> [snip]
>
> > With a test program I've determined that GL_LINEAR_MIPMAP_NEAREST and
> > GL_NEAREST_MIPMAP_LINEAR seem to be transposed. I think the Radeon
> > docs may be in error.
> >
> > Try GL_NEAREST_MIPMAP_LINEAR in your program and see if that has the
> > desired effect. I'll simply swap the two cases in the switch-statement
> > in the Radeon driver then.
>
> confirmed... after exchanging theese two modes everything looks ok.
OK, I've fixed this in the radeon driver.
> > Tux's texture looks a bit funny (too white) using the DRI trunk but
> > looks better using the 3.5 branch.
>
> :-)
>
> there is still another problem though... I have reported this earlier, but
> it looks like it is still
> present:
>
> #0 0x469b7793 in triangle () from /usr/X11R6/lib/modules/dri/radeon_dri.so
> #1 0x46987344 in indexed_render_tris () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #2 0x469874c5 in gl_render_elts () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #3 0x46924961 in gl_run_pipeline () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #4 0x468d5303 in gl_cva_force_precalc () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #5 0x4697fa56 in _mesa_DrawElements () from
> /usr/X11R6/lib/modules/dri/radeon_dri.so
> #6 0x464ca215 in gl_device_t::hw_flush (this=0x83a9740,
> type=G_TRIANGLE_LIST, vertex_count=112) at gl_drv.cpp:2034
>
> this happens when I start using CVA. I am pushing lots of rather small
> vertex arrays down the GL.
> Without the CVA, everything looks ok (no currputed geometry)... if I
> reenable the cva again
> in the run time, the crash comes several frames after... sometimes
> immediately 1 frame after the switch,
> sometimes it takes a second to crash...
>
> I think I will have to try with mesa 3.5 and see if it is still there.
OK. There were some occasional problems with CVA in 3.4.
-Brian
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