Brian Paul wrote:
> 
> I've looked into this a bit more.  Looks like the token
> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
> the current driver.  It should be 12 in order to support 2Kx2K
> textures.  It looks like this can safely be changed from 11 to 12
> without a kernel module version change.  However, I'm inclined
> to save this change for the Mesa 3.5 DRI branch since I don't
> want to accidently mess things up in the trunk code.
> 
> Kevin or Gareth, does this ring a bell?  Is this in fact a mistake
> or was there a reason for using 11 texture levels?

That sounds fine.  We only need a single texture offset, and the mipmap
levels are handled internally -- we don't need to specify each
individual mipmap level offset.

The change will affect the SAREA layout (if I remember correctly), but
that's about it.  If there's a problem, let me know.

-- Gareth

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to