Brian Paul wrote:
>
> I've looked into this a bit more. Looks like the token
> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
> the current driver. It should be 12 in order to support 2Kx2K
> textures. It looks like this can safely be changed from 11 to 12
> without a kernel module version change. However, I'm inclined
> to save this change for the Mesa 3.5 DRI branch since I don't
> want to accidently mess things up in the trunk code.
>
> Kevin or Gareth, does this ring a bell? Is this in fact a mistake
> or was there a reason for using 11 texture levels?
That sounds fine. We only need a single texture offset, and the mipmap
levels are handled internally -- we don't need to specify each
individual mipmap level offset.
The change will affect the SAREA layout (if I remember correctly), but
that's about it. If there's a problem, let me know.
-- Gareth
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