On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: > The current mesa-3-5-branch code has a bug dealing with GL_QUADS, > suffice it to say that it results in some, interesting, rendering bugs. >
Actually I think the loop should read for (i = start; i < count - 4; i+=4) { ie. a less-than rather than less-equal. The difference isn't noticable unless you emit groups of quads with 4n+1 vertices, in which case you'll get one bogus quad at the end. Keith _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel