On Wed,  3 Oct 2001 19:19, Zephaniah E\. Hull wrote:
> The current mesa-3-5-branch code has a bug dealing with GL_QUADS,
> suffice it to say that it results in some, interesting, rendering bugs.
>

Actually I think the loop should read

        for (i = start; i < count - 4; i+=4) {

ie. a less-than rather than less-equal.  The difference isn't noticable 
unless you emit groups of quads with 4n+1 vertices, in which case you'll get 
one bogus quad at the end.

Keith

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