On Thu, 4 Oct 2001 12:55, Zephaniah E\. Hull wrote: > On Thu, Oct 04, 2001 at 10:32:15AM -0600, Keith Whitwell wrote: > > On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: > > > The current mesa-3-5-branch code has a bug dealing with GL_QUADS, > > > suffice it to say that it results in some, interesting, rendering bugs. > > > > Actually I think the loop should read > > > > for (i = start; i < count - 4; i+=4) { > > > > ie. a less-than rather than less-equal. The difference isn't noticable > > unless you emit groups of quads with 4n+1 vertices, in which case you'll > > get one bogus quad at the end. > > Actually, it is very specificly <= instead of <, otherwise you simply > don't draw the last quad, and if you are only drawing a single quad, > well, it never gets drawn. (I made it < the first time, then corrected) >
Yes, you're right. Keith _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel