Cool.  Thanks, that's a big improvement!  I suspect that this may have to
do with texture blending modes.  I have a simple OpenGL app that I've been
working on and texture mapping and blending are not working properly yet.  
I think there's still some work to be done in the Mesa driver for mach64
when it comes to blending.  I'll have to look back through Gareth's CVS
log entries again and see if I can find anything.

--Leif

On Mon, 3 Dec 2001, Jose Fonseca wrote:

> Leif,
> 
> I've managed to solve that same problem by leaving
> "NoLighting=False" and
> changing "UseMultiTexture=0".
> 
> Fortunatly we can get the source for the
> OpenGLDrv at http://openut.sourceforge.net . I'm sure
> that that will help
> us find the "source" of these problems...
> 
> Regards,
> 
> Jose Fonseca
> 
> On 2001.12.03 20:09 Leif Delgass wrote:
> > I get the garbled pointer in UT too.  Also, the only
> way I can get
> > wall/ceiling/floor textures to show up is by
> disabling lighting
> > altogether
> > (with "NoLighting=True" under [SDLDrv.SDLClient]). 
> Otherwise I just get
> > white instead of textures.  I had the same thing
> with q3demo until I set
> > lighting to "vertex" instead of "lightmap."  I get a
> garbled pointer in
> > q3demo with lightmap, but I haven't seen it in
> vertex lighting yet.  Does
> > anyone know what might be the problem with textures
> and lighting, (maybe
> > a
> > problem with multitexturing)?
> >
> > --Leif
> >
> > On 3 Dec 2001, Jose Fonseca wrote:
> >
> > > I've been testing the mach64-0-02-branch on my
> laptop (ATI Mobility
> > 4Mb)
> > > and in Unreal a semi-transparent garbled sprite
> appears on the middle
> > of
> > > the screen - it's the hw cursor that wasn't
> properly erased because
> > this
> > > behavior disappears when the X server is started
> with the 'sw_cursor'.
> > >
> > > This appears during game and menus - it seems that
> Unreal draws itself
> > > the cursor by software regardless of the
> availability of hardware
> > > acceleration.
> > >
> > > Any ideas?
> > >
> > > Regards,
> > > Jose Fonseca
> > >
> >
> > --
> > Leif Delgass
> > http://www.retinalburn.net
> >
> 
> 
> ________________________________________________________________
> Nokia 5510 looks weird sounds great. 
> Go to http://uk.promotions.yahoo.com/nokia/ discover and win it! 
> The competition ends 16 th of December 2001.
> 
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> 

-- 
Leif Delgass 
http://www.retinalburn.net


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