On Mon, Dec 03, 2001 at 03:09:13PM -0500, Leif Delgass wrote:
> I get the garbled pointer in UT too.  Also, the only way I can get
> wall/ceiling/floor textures to show up is by disabling lighting altogether
> (with "NoLighting=True" under [SDLDrv.SDLClient]).  Otherwise I just get
> white instead of textures.  I had the same thing with q3demo until I set
> lighting to "vertex" instead of "lightmap."  I get a garbled pointer in
> q3demo with lightmap, but I haven't seen it in vertex lighting yet.  Does
> anyone know what might be the problem with textures and lighting, (maybe a 
> problem with multitexturing)?  

Try disabling multitexture, if you have the Q1 gamedata then I would
not mind hearing if it works with twilight with a few different
settings.

Zephaniah E. Hull.
> 
> --Leif

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        1024D/E65A7801 Zephaniah E. Hull <[EMAIL PROTECTED]>
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