> 3. There are serious problems with textures - in most (all?) apps they > are not loaded. Is it me or server or ...? BTW - I found the matter of problem. I have 8M video RAM. And use resolution 1280x1024 (I have LCD so lower resolutions look bad). Even in 16bpp, all buffers take almost 8M - so only 192K remains for textures (actually, on 32bpp the server does not start at all). When I experimentally changed resolution to 800x600 (giving ~5M video RAM for textures) - some textures appeared (but not all - for example, half-life and celestia are still not working). So my question is - will at some point driver use system RAM for buffers and/or textures etc? I thought AGP technology can help here. Correct me if I am wrong.
Cheers, Sergey PS BTW, dpms seems to be working too - my laptop was able to suspend and resume correctly. Just in case someone is interested... _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel