I have an OpenGL (Mesa) application that works fine except when I attempt to render the same texture objects in more than one window (GLX windows) at the same time, in which case the textures are incorrect and I get the following error message:
Couldn't alloc placeholder sz 40000 ofs 180000 Memory heap 0x828db90: Offset:00000000, Size:00040000, U. ... I tracked the message down to the function mgaTexturesGone in the file: redhat-mesa-3.4.2/xc/lib/GL/mesa/src/drv/mga/mgatexmem.c I am trying to determine whether the problem is: 1) Improper use of OpenGL 2) Exceeding limits of framebuffer memory or some other allocation limit 3) Bug in DRI 4) other Does anyone have any ideas about this problem? Here is my configuration: RedHat Linux 7.2, Linux kernel 2.4.7-10 XFree86-4.1.0 XFree86-4.1.0-0.99.3-GLonly redhat-mesa-3.4.2 Dual CPU AMD Athlon (running in uniprocessor mode due to DRI problems) Matrox G450 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel