> I have an OpenGL (Mesa) application that works fine except when I attempt to render > the same texture objects in more than one window (GLX windows) at the same time, in >which > case the textures are incorrect and I get the following error message: > > Couldn't alloc placeholder sz 40000 ofs 180000 > Memory heap 0x828db90: > Offset:00000000, Size:00040000, U. > ...
Two questions. 1. Does your code work correctly with software Mesa? If it does, then the odds are pretty good that your OpenGL usage is correct. 2. Do you have a small sample program that shows the errant behavior? If you could post such a program, people could test it on other hardware. -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel