> I have an OpenGL (Mesa) application that works fine except when I attempt to render
> the same texture objects in more than one window (GLX windows) at the same time, in 
>which
> case the textures are incorrect and I get the following error message:
> 
>    Couldn't alloc placeholder sz 40000 ofs 180000
>    Memory heap 0x828db90:
>      Offset:00000000, Size:00040000, U.
>      ...

Two questions.

1. Does your code work correctly with software Mesa?  If it does, then the
odds are pretty good that your OpenGL usage is correct.

2. Do you have a small sample program that shows the errant behavior?  If
you could post such a program, people could test it on other hardware.

-- 
Tell that to the Marines!

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